An OGL Warlock for Starfinder
Having created a version of the OGL warlock for Pf1, I thought we’d try the same thing for the Starfinder Roleplaying Game. I love the idea of exploring what scifi heroes who gain powers from pacts with otherworldly beings might bring to a setting. As with last time, let’s start with what the class table and proficiencies and such might look like.
Hit Points: 6
Stamina Points: 6 + Constitution modifier
Key Ability Score: Different warlock patrons are compatible with different personalities and demand differing mental attributes of their bound agents. As a result a warlock may select Intelligence, Wisdom, or Charisma as their key ability score at 1st level. Once made, this decision cannot be changed.
Class Skills: Bluff (Cha), Culture (Int), Diplomacy (Cha), Disguise (Cha), Intimidate (Cha), Life Science (Int), Medicine (Int), Mysticism (Wis), Perception (Wis), Physical Science (Int), Profession (Int, Wis, Cha), Sense Motive (Wis), and Survival (Wis)
Skill Ranks Per Level: 6 + Int modifier.
Proficiencies: Armor–light, heavy. Weapons–Basic and advanced melee weapons, small arms, longarms.
Table: The Warlock
So, what do all those class features mean? And why does the table list is spell slots, rather than spells per day like most spellcasters?
Tune in tomorrow to find out!
Want me to create more adaptations from other games to Starfinder? Want to see the warlock for YET other game systems? Want something else? Really Wild West content? Would you rather see more material for 5e, or industry insider articles? Join my Patreon for a few bucks a month, and let me know!
Posted on September 14, 2020, in Game Design, Starfinder Development and tagged Base Classes, Game Design, gaming, Geekery, Starfinder, Warlock. Bookmark the permalink. 4 Comments.
Pingback: OGL Warlock for Starfinder Part 2: Spell Slots | Owen K.C. Stephens
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Pingback: OGL Warlock for Starfinder Part 5: Invocations | Owen K.C. Stephens