Worldbuilding Through Language, Part 1
The online Merriam-Webster dictionary has a “Time Traveler” function, which allows you to see what words first saw print in a given year.
Which means if you have a campaign set in a real-world year, you can create a list of words that were first used in print that year. This becomes a list of the cutting edge of new discussions in various fields. If ‘antibiotic’ is first used as a word in 1891, and that’s the year of your campaign, that tells you something about the state of medicine and awareness of it as a concept. It also means you may want to look at the history of the word and see how it was being used. (Antibiotics, for example, were being explored as a concept in 1891, not yet available).
As an example of what I mean, here is a list of words first used in English in print in 1891, the year of my Really Wild West campaign.

addictive
antibiotic
anti-gang
antimicrobial
appendectomy
atmospherics
AWOL
balloon tire
batting cage
bipartisan
bodywash
collective bargaining
compass rose
diving board
domestic violence
electromagnetic radiation
electron
exhibitionism
eyedropper
fair catch
fair market value
fellatio
fine print
fingerprinting
flea market
frenemy
handheld
house detective
leatherneck
legwork
motion picture
multimillion
mystique
nationwide
neuron
prosciutto
reinforced concrete
secondhand smoke
seismogram
skeletonizer
slot machine
stinking smut
supersecret
supraliminal
synesthesia
table tennis
tabloid
Tasmanian tiger
tattersall
time card
torpedo tube
trade in
transpacific
traveler’s check
tuberculous
ultrarich
vaccination
wasabi
water cannon
wiretapper
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Posted on September 29, 2020, in Game Design, Microsetting and tagged Game Design, Gamemastering Advice, gaming, Geekery, Really Wild West, Worldbuilding. Bookmark the permalink. Leave a comment.
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