Diligence and Patience
Posted by okcstephens
For PF1. And Starfinder. Any any other game system you like them for.
You can go slowly and carefully, when the situation calls for it.
Benefit: When you Take 10 or Take 20 on a check, you can choose to take twice as much time as normal, and gain an additional +2 bonus to your check total.
You know some things require time and effort to accomplish.
Benefit: When you attempt an ability check, skill check, or attack roll (without taking 10 or taking 20) and fail, if you next action is to attempt the same check (with the same tools or weapon, against the same challenge or target), you gain a +1 bonus to the result. If this fails and your next action is again to attempt the same check as before, your bonus increases to +2. If this fails you can try third and subsequent times consecutively with a +3 bonus. If you take any other action, your bonuses end until you fail again.
I have a Patreon. It supports the time I take to do all my blog posts. If you’d like to see more Pathfinder 1st edition options (or more rules for other game systems, fiction, game industry essays, game design articles, worldbuilding tips, whatever!), try joining for just a few bucks and month and letting me know!
About okcstephensOwen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.
Posted on November 4, 2020, in Game Design, Pathfinder Development, Starfinder Development and tagged #Microfeats, Game Design, gaming, Pathfinder, PC Options, Starfinder. Bookmark the permalink. Leave a comment.