Technomancers of the Really Wild West 3: Lovelacers

Not so long ago I noted on Facebook and Twitter that in the Really Wild West, the most common kinds of technomancers are Cartogramancers, Edisonades, Lovelacers, Telethurges, Teslics, and the Prophets of John Moses Browning.

I thought it might be fun to examine those ideas, and we’ve gotten to the Lovelacers.

(Art by Andrey Kiselev)

Lovelacers

Lovelacers are students of the principles of Augusta Ada King, Countess of Lovelace, and her the Mathimatikí Poíisi, the mathematical poetry that allows Analytical Engines and Cogitators to do more than solve equations. Ada Lovelace was the only child of famed poet Lord Byron and mathematician Lady Byron, and she recognized the potential of Charles Babbage’s mechanical calculating machines, beginning with his first Difference Engine, and combining their capacities with the clockwork minds of automatons, making the standardized construction of Androids possible. (Countess Lovelace also formed the Sapience Sequence, a series of questions and tests that can differentiate between a difference engine pretending to be sapient, and a true android that is the vessel for a soul.)

It’s also worth noting that Countess Lovelace was not, herself, a technomancer. Though she created numerous Mathimatikí Poíisi formula for use by technomancers, she herself was not a spellcaster but a pure theoretician and thinker. She had a sapient drone built using her designs and created numerous theosophical principles that have since become tehcnomancer spells, all without any spellcasting ability herself.

Lovelacers are respected as adepts at mathematics, poetry, and machine intelligence. Even before the social upheaval of the War of the Worlds broke numerous gender-based biases against women as technomancers, Lovelacers of any gender where considered respectable and competent, due in no small part to their ties back to Countess Lovelace herself, who was seen as a nearly divine intellect and the inheritor of significant social cachet as a result of her parentage.

Lovelacers are generally expected by the public to be “genteel” technomancers, the sorts of people who spend time in intellectual salons and academic settings, rather than on the frontier or in grimy workshops. However, they are also perceived to be serious thinkers, and when they do feel moved to put themselves in rougher ettings, people take their reasoning seriously.

Technomancer Alternate Class Feature: Lovelacer

Data Cache (Ex): A Lovelacer has a series of cogitator gears and difference engine formula that allow her to quickly and easily store data, run sums, and operate certain kinds of gizmos. Rather than a spell cache, this serves as a data cache. The Lovelacer’s data cache does not function as normal for a technomancer. Instead, it acts as a computer, with a tier equal to half the Lovelacer’s tier. At 2nd level, and each even technomancer level thereafter, the Lovelacer can add one module, countermeasure, or upgrade to the computer at no additional cost. Additionally, as long as you have your data cache, you are considered to have access to an InfoSphere. Your data cache can be repaired or replaced in the same way as a spell cache. Your data cache counts as a spell cache for prerequisites and interactions with other class features.

This replaces spell cache and cache capacitor.

Patreon!
All this content is only possible because of my wonderful Patrons! The support of my Patreon is crucial for my continued game writing and creative career. Please consider joining, even for just a few dollars a month!

About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on November 20, 2020, in Game Design, Starfinder Development and tagged , , , , , , . Bookmark the permalink. Leave a comment.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: