Strategy Boosts for the Starfinder Soldier (Pt. 1)
Posted by okcstephens
Strategy boosts are an alternate class feature for the soldier. You can take a strategy boost in place of a bonus combat feat, as long as you meet the strategy boost’s minimum soldier level.
Honestly, while they are themed more around tactical concerns strategy boosts are exactly the same as Soldier Combat Feats, but with a different name and framing device for people who don’t like class-locked feats. (I tend to be fine with class-locked feats, since they have existed as long asd20 feats have existed, but I get why some people find them awkward.)
A soldier must be at least 2nd level to select these strategy boosts.
Fighting Withdrawal (Ex): When you affect an ally with covering fire, or hit a foe with harrying fire, the ally cannot be the target of an attack of opportunity, or the foe cannot make an attack of opportunity. This lasts until the beginning of your next turn.
Fire For Effect (Ex): When you hit and damage a foe, as a reaction you can call out targeting information to your allies to help them effectively attack that target. Allies within 60 feet able to see and hear you and see the target you selected can reroll any damage die from their own attacks against that target that show a 1 on the die. A given die is only rerolled once per attack.
Once you use this ability, you cannot do so again until you score a critical hit against a target (in which case you can use fire for effect as a reaction against that target), or you recuperate*.
*Recuperate is my proposed game term to represent when a character spends 1 Resolve Point to regain Stamina Points following a 10-minute rest.
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About okcstephensOwen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.
Posted on December 8, 2020, in Game Design, Starfinder Development and tagged Class Options, Game Design, gaming, Geekery, PC Options, Really Wild West, Soldier, Starfinder. Bookmark the permalink. Leave a comment.