Strategy Boosts for the Starfinder Soldier (Pt. 2)
Posted by okcstephens
We continue looking at strategy boosts, an alternate class feature for the soldier. You can take a strategy boost in place of a bonus combat feat, as long as you meet the strategy boost’s minimum soldier level.
A soldier must be at least 4th level to select these strategy boosts.
Gear Up! (Ex): As a standard action, you can direct your allies to prepare for hazardous situations. Each ally within 60 feet able to see and hear you can draw one weapon or piece of equipment, or activate a piece of equipment already ready for use (including activating environmental protection on worn armor, but not any kind of attack.) This is a sense-dependent, language-dependent ability.
Take Cover! (Ex): As a standard action, you can direct your allies to take cover. Each ally within 60 feet able to see and hear you can move up to their speed directly toward the nearest piece of cover. Allies that do this are staggered on their next turn (even if they are normally immune to being staggered, and this condition cannot be removed prematurely). This is a sense-dependent, language-dependent ability.
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About okcstephensOwen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.
Posted on December 9, 2020, in Game Design, Starfinder Development and tagged Class Options, Game Design, gaming, Geekery, PC Options, Really Wild West, Soldier, Starfinder. Bookmark the permalink. Leave a comment.