PF1 Wolfshead Hybrid Class Archetype: Scrapper

Here is the promised third article in the Pathfinder Roleplaying Game 1st Edition Wolfshead class collection, presenting a full archetype for the class — the scrapper.

(Art by Konstantin Gerasimov)


Some wolfsheads focus on fighting close and dirty, using easily concealed weapons or even their bare hands to tear their opponents limb from limb. These close-fighters also learn a great deal about various combat maneuvers, using them to cripple or crush their foes. A scrapper has the following class features.

Close Finesse (Ex): A scrapper focuses on small, fast weapons she can easily conceal and use in tight quarters. When choosing weapons for her finesse fighting ability, she can only select from the blade boot, brass knuckle, cestus, dagger, dueling dagger, gauntlet, hanbo, iron brush, jutte, kerambit, kukri, kunai, lungchuan tamo, punching daggers, sap, sea knife, shang gou, sickle, spiked gauntlet, starknife, switchblade knife, swordbreaker dagger, tonfa, war razor, or unarmed strike. This ability is identical in all other ways to finesse fighting, and supplements that ability.

Close Attack (Ex): A scrapper focuses her ability to deal sneak attack damage with her finesse fighting weapons at the expense of sneak attacks with other weapons. When she makes a sneak attack with a weapon she has selected for the finesse fighting ability, she uses d8s to roll sneak attack damage instead of d6s. For sneak attacks with all other weapons, she uses d4s instead of d6s. This ability is identical in all other ways to sneak attack, and supplements that ability.

Hidden Blade (Ex): At 3rd level a scrapper adds 1/2 her level on Sleight of Hand checks made to conceal light weapons. She may also draw a light weapon (even a concealed one) as a free action on her turn. This ability replaces stalk, which is delayed to 14th level, At 14th level, the wolfshead does not receive hide in plain sight.

Parry Sense (Ex): At 4th level, a scrapper is so skilled in close combat that she gains a +1 dodge bonus to AC against melee attacks when she is wielding a weapon she has selected for finesse fighting, and is wearing no armor or light armor (shields are allowed). This bonus increases by +1 for every three levels, to a maximum of +6 at 19th level. This ability replaces the wolfshead talent gained at 4th level.

Savage Grapple (Ex): At 5th level, the scrapper takes only half the normal penalties to Dexterity, attack rolls, and combat maneuver checks when she has the grappled condition. She can make an attack of opportunity against creatures trying to grapple her even if they possess the Improved Grapple feat or the grab special attack. If she hits with this attack of opportunity, she gains a +2 circumstance bonus to her CMD against the grapple attempt. She cannot make these attacks of opportunity once a grapple has succeeded. This ability replaces uncanny dodge, and the scrapper cannot select improved uncanny dodge as a talent.

Pit Fighter (Ex): At 3rd level, the scrapper has learned combat tricks from fighting in tight spaces with few rules, such as back alleys and pit brawls. She selects one combat maneuver and gains a +1 insight bonus on her CMB or to her CMD in that maneuver. This bonus increases to +2 if the wolfshead is wearing no armor or light armor (shields are allowed). At every three levels after 3rd, the barbarian may select another combat maneuver and add this bonus on her CMB or to her CMD. This bonus can be applied to each maneuver no more than twice, once on CMB and once to CMD. This ability replaces trap sense.

Improved Savage Grapple (Ex): At 8th level, the scrapper takes no penalties to Dexterity, attack rolls, and combat maneuver checks when she has the grappled condition. She also is treated as one size larger than her actual size when determining whether she can be grappled using the grab ability or swallowed by another creature. This ability replaces the wolfshead talent gained at 8th level.

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About Owen K.C. Stephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is a full-time ttRPG Writer, designer, developer, publisher, and consultant. He's the publisher for Rogue Genius Games, and has served as the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the Editor-in-Chief for Evil Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps. He has a Pateon which supports his online work. You can find it at

Posted on January 4, 2021, in Game Design, Pathfinder Development and tagged , , , , , , , . Bookmark the permalink. 1 Comment.

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