PF2 Alchemical Items: Emetics
Yep, I’m writing about the power of puke. For the 2nd edition Pathfinder Roleplaying Game.
EMETIC Item 1+
Alchemical Consumable Elixir Healing
Usage held in 1 hand; Bulk L
Activate Single Action [Interact]
An emetic makes you nauseous. Drinking a dose when not sickened gives you the sickened condition with a value equal to the emetic’s potency. When you are sickened, a successful DC 15 Fortitude save allows you to imbibe the emetic despite the sickened condition. Rather than increase your sickened value, this gives you a bonus to Fortitude saves to recover from being sickened when you choose to retch. This bonus to equal to the emetic’s potency.
Emetic (Lesser) Item 1
Price 2 gp
This emetic has a potency of 4.
Emetic (Moderate) Item 6
Price 20 gp
This emetic has a potency of 5.
Emetic (Greater) Item 10
Price 110 gp
This emetic has a potency of 6.
Emetic (Major) Item 14
Price 455 gp
This emetic has a potency of 6. Additionally when you successfully retch to reduce the value of your sickened condition, you reduce it by 1 more than normal.
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Posted on January 6, 2021, in Game Design, Pathfinder 2nd Ed and tagged Equipment, Game Design, gaming, Geekery, Pathfinder Second Edition. Bookmark the permalink. Leave a comment.
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