One Last Thought on Material from Other IPs in Game Products
What was originally just a few Facebook and Twitter posts grew into the Monday post About Tabletop Games Based on Licensed Properties, which lead to Tuesday’s More About Tabletop Games Based on Licensed Properties, Wednesday’s About Writing Tabletop Games Based on Licensed Properties, and yesterday’s On Writing With Licensed Game Rules. I hadn’t intended for this to be a weeklong series but… here we are.
So, I have one more semi-related topic I think bears mentioning.
In all the previous articles, I was talking about the complications, considerations, and connected issues when working with someone else’s intellectually property (IP) that you access through a license. But there are also times when you may find yourself tempted to work with other people’s IP without having legal access to it. You might feel you are within fair rights use, or think it’s fine because it’s an “Easter Egg,” or that no one will care, or it’s okay because you’re not charging money for the end product.
I am not a lawyer. This is not legal advice.
DON’T play with other people’s IP without a license unless you have paid a lawyer to tell you it’s okay.
I recommend even avoiding Easter Eggs, and be sure when drawing inspiration that your creation is not a carbon copy of the thing that inspired you. And if you do write Easter Eggs or draw major inspiration from a source, tell your developer/editor/publisher, so they can decide how much they are comfortable with that you have done.
And that’s the end of my thoughts for the week.
Stay safe, take care, be kind.
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Posted on January 15, 2021, in Business of Games, Musings and tagged Business, Essays, gaming, Industry Insider. Bookmark the permalink. Leave a comment.
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