Q & A Week, Pt 2
I found some ttRPG-industry-related Q&A items that have never made it onto my blog, and thought this week, when I am so distracted and overloaded, would be a great time to offer them up.
Q: If you had 3 do’s, 2 don’t, and 1 always to tell an aspiring free lancer what would they be?
A: DO write every day, even if no one has given you a job yet.
DO read what your favorite writers say about how they write and work.
DO keep work/life balance.
DON’T quit your day job.
DON’T change your assignment from what is assigned or in the outline without getting the developer/editor’s approval.
DON’T forget that as you get better, you’ll see the flaws in your own work more readily, but it also means that work is improving.
And nowadays I’d add: DON’T be afraid to turn down a project. If you don’t have time, or the expertise, or the interest, turn it down, and even say why. Some of my best business relationships in the industry have grown from my being honest about not being the right person for a project, or it not being the right time for me to take it on.
Related, DON’T be afraid to ask for what you need as a condition of taking a project. Clearer outline? Setting bible? PDFs of related books from the publisher? More money? Say so, and feel free to stick to your guns. Be polite, but also treat your own needs with respect.
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Posted on January 20, 2021, in Game Design and tagged Essays, Game Design. Bookmark the permalink. Leave a comment.
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