Quick Takes: Needing a Break
Quick Takes are super-short glances into my thoughts on some game- or writing-related subject.
Sometimes, creatives run out of fuel. The ideas do not flow, the poetry won’t come, or focusing on developing the thing you are working on actually causes actual physical pain.
Sometimes, creatives just have to take a break.
I know, I know. Do as I say, not as I do.
A break doesn’t have to mean two week vacation. (And, let’s be honest, it usually can’t.) Deadlines are deadlines, and people who depend on being creative to pay the rent aren’t free to just put it all down. A break may need to means something small and quick. It may just be talking a half-hour to look out the window and watch squirrels play in the backyard. Or it may mean watching Lego videos while having a cup of coffee. Of switching gears to a different kind of project, or popping popcorn and watching a movie on your sofa instead of doomscrolling social media.
The main point is to be mindful of letting your mind (and emotions) take a breather. I can’t tell you what will work well for you.
I can tell you, chances are, you’ve earned a break.
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Posted on February 11, 2021, in Game Design, Musings and tagged Essays, Game Design, gaming, Quick Takes. Bookmark the permalink. Leave a comment.
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