Quick Takes: Needing a Break

Quick Takes are super-short glances into my thoughts on some game- or writing-related subject.

Sometimes, creatives run out of fuel. The ideas do not flow, the poetry won’t come, or focusing on developing the thing you are working on actually causes actual physical pain.

Sometimes, creatives just have to take a break.

I know, I know. Do as I say, not as I do.

A break doesn’t have to mean two week vacation. (And, let’s be honest, it usually can’t.) Deadlines are deadlines, and people who depend on being creative to pay the rent aren’t free to just put it all down. A break may need to means something small and quick. It may just be talking a half-hour to look out the window and watch squirrels play in the backyard. Or it may mean watching Lego videos while having a cup of coffee. Of switching gears to a different kind of project, or popping popcorn and watching a movie on your sofa instead of doomscrolling social media.

The main point is to be mindful of letting your mind (and emotions) take a breather. I can’t tell you what will work well for you.

I can tell you, chances are, you’ve earned a break.

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About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on February 11, 2021, in Game Design, Musings and tagged , , , . Bookmark the permalink. Leave a comment.

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