Are People REALLY Trying to Break Into ttRPG Writing? In This Economy?!
In response to yesterday’s guest blog post by Luis Loza, a number of people have been asking me, a bit incredulously, if there are really people trying to break into writing for the tabletop game industry. At least some of that incredulity seems rooted in my description of what working in the industry is like, in such venues as the #RealGameIndustry hashtag on Twitter, and my blog posts on the business of games and freelancer life.
And, yes, there absolutely are. But many of them aren’t looking to make it a full-time job and long-term career.
For those who see it as a hobbytime activity, like building ships in bottles or collecting commemorative sneakers, it can be extremely fulfilling. But you don’t expect your hobbies to be profitable, so even a revenue-neutral one can be extremely appealing.
Those who see it as a side-gig are, at least, unlikely to suffer significant economic hardship as a result. Many more will find it a bad source of income than will make more than minimum wage, but some will thrive.
For full-timers dedicated to this being their primary source of income, it’s rough. And for the industry to thrive, it needs full-timers. But there are other reasons do a job than security and money.
Which doesn’t mean we shouldn’t work to improve things.
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