Are People REALLY Trying to Break Into ttRPG Writing? In This Economy?!

In response to yesterday’s guest blog post by Luis Loza, a number of people have been asking me, a bit incredulously, if there are really people trying to break into writing for the tabletop game industry. At least some of that incredulity seems rooted in my description of what working in the industry is like, in such venues as the #RealGameIndustry hashtag on Twitter, and my blog posts on the business of games and freelancer life.

And, yes, there absolutely are. But many of them aren’t looking to make it a full-time job and long-term career.

For those who see it as a hobbytime activity, like building ships in bottles or collecting commemorative sneakers, it can be extremely fulfilling. But you don’t expect your hobbies to be profitable, so even a revenue-neutral one can be extremely appealing.

Those who see it as a side-gig are, at least, unlikely to suffer significant economic hardship as a result. Many more will find it a bad source of income than will make more than minimum wage, but some will thrive.

For full-timers dedicated to this being their primary source of income, it’s rough. And for the industry to thrive, it needs full-timers. But there are other reasons do a job than security and money.

Which doesn’t mean we shouldn’t work to improve things.

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About Owen K.C. Stephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is a full-time ttRPG Writer, designer, developer, publisher, and consultant. He's the publisher for Rogue Genius Games, and has served as the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the Editor-in-Chief for Evil Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps. He has a Pateon which supports his online work. You can find it at https://www.patreon.com/OwenKCStephens

Posted on April 13, 2021, in Business of Games, Musings and tagged , , , . Bookmark the permalink. Leave a comment.

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