Bennenite Staff Mastery Feats for PF1
Posted by okcstephens
In my longest-running fantasy RPG group campaign, The Sovereign Kingdoms, there was a famous religious order who revered Saint Bennen. Known as “Bennenites,” they were warrior-priests who were considered masters of quarterstaff fighting. They were a popular piece of lore for the world, and anytime a character was described as wearing heavy armor and carrying a wooden staff, shod in cold iron at one end and silver at the other, players knew to take them seriously because they obviously had received Bennenite training.
Bennenites were one of the major Good Guy organizations, and included clerics, fighters, priests, and “Kirks” (which were a form of religious order given roughly the same authority and respect as Knights, but only where that religion was acknowledged). However, Bennenite training was made available to anyone not known to be of foul character, and young peasants, squires, mercenaries, and craftsmen often trained at Bennenite Chapterhouses. If those trainees later turned evil, that did not somehow take away the benefits of their training. (One major villain was a mage with Bennenite Training, and a magic staff).
I had begun to work on Bennenite training feats for 3.0 and 3.5 fantasy RPG rules, but never finished them. Here is a new take on the ideas, at least to start, for Pathfinder 1st edition.
You have been trained in the fighting style of St. Bennen, who said “Let none who can pick up a stick see themselves as unarmed against adversity.”
Prerequisite: Proficiency with quarterstaff, base attack bonus +1 or 1 rank Knowledge (religion)
Benefit: When equipped with a quarterstaff, you can use it as if it was a longsword, shortsword, or one of each, except the weapon damage type is bludgeoning. You are still considered proficient with the weapons when you use the quarterstaff as a longsword and shortsword, even if you aren’t proficient with longsword and/or shortsword. You can use this as proficiency for feats (such as Weapon Focus: Longsword), but if you only meet the proficiency as a result of Bennenite Training you can only use those feats with a quarterstaff. Any feat, ability, or action you have access to you can apply to a quarterstaff you can continue to use even when treating the quarterstaff as a longsword, short sword, or both. You cannot gain the same benefit twice by using one version for quarterstaff and one for another weapons (for example if you have Weapon Focus with both longsword and quarterstaff, you cannot apply both to the same attack).
If you take an action that normally requires two weapons (such as attacking with two weapons), you must treat the two ends of your quarterstaff as the two weapons.
If you are proficient with quarterstaff, longsword, and short sword, this feat acts as Weapon Focus for any attack you make with a quarterstaff.
Bennenite Training Specialization
You have learned advanced teachings of St. Bennen.
Prerequisites: Bennenite Training, base attack bonus +4 or 4 ranks Knowledge (religion).
Benefit: When you make an attack with a quarterstaff, regardless of what weapon you treat it as, you gain a +2 bonus to damage dealt. This counts as Weapon Specialization, and does not stack with other forms of Weapon Specialization.
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About okcstephensOwen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.
Posted on April 21, 2021, in Appendix O, Game Design, Microsetting, Pathfinder Development and tagged Bennenites, feats, gaming, Geekery, Pathfinder, PC Options, Sovereign Kingdoms, Worldbuilding. Bookmark the permalink. Leave a comment.