Intangible Rewards in the Really Wild West
One of the ways I try to make ttRPG sessions fun, as a GM, is to give players rewards above and beyond just loot and items.
I think of these as non-tangible rewards, though certainly some can be “tanged.”
For example, in my Really Wild West campaign, the players have formed a group known as the Knight Rangers. The Knight Rangers have recently been listed in national newspapers as one of the “Great Posses of the New Wild,” bands of extraordinary adventurers who are making a differences in the increasingly dangerous New Wild West. There’s even a ranking of the Top Ten Great Posses, so the PCs know what their reputation looks like.
Just for fun, they are ranked as follows:
1. Blud-Hexen Bunch
3. Knight Rangers
4. Sweet Daisies
8. The Sawed-Off Seven
So when it turns out one of the bad guys the Knight rangers killed in a previous adventure was the brother of one of the Irregulators, who calls out the PC who did it with an eye to vengeance, the players all have an idea of their relative reputation compared to the band calling them out.
Similarly, the Knight Rangers have been named “Trustees” of a number of organizations and businesses, who officially trust the group to be both intending and able to help deal with major problems, and thus worthy of giving favors to.
The centaur paladin in the group has learned she is so feared, crime bosses track when she is in town, and reduce the crime level when she is. The soldier with a mystic bent is talking to daughters of death and crow and raven fylgiur. The roboticist technomancer is becoming a renowned expert on Martian tripod technology, and asked to give lectures. The technomancers has been invited to teach at a rebel salon bucking the official theosophy university. The whole group has had conversations with deputies of the supernatural Marshal in charge of hunting down “gravejumpers.”
The trust, fear, and reputation are all things the players can work with, use as tools, or just accept as an evolution of their characters stories. But they are often a lot more interesting than getting another ring of resistance.
Although the Airship in a Bottle IS kinda cool loot.
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Posted on July 1, 2021, in Adventure Design, Starfinder Development and tagged Gamemastering Advice, gaming, Geekery, Really Wild West, Starfinder. Bookmark the permalink. Leave a comment.
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