Mythic Stars: Mythic Feats for Starfinder (2)
Posted by okcstephens
Mythic Alien Herbalism (Mythic)
You can easily create life-saving medicines.
Prerequisites: Alien Herbalism, Life Science 5 ranks, Survival 5 ranks.
Benefit: You can use Alien Herbalism to create short-lived medicinals during the same time you recuperate*, and there is no limit to how many times per day you can do so, though it still costs a Resole Point each time.
Mythic All Hands on Deck (Mythic)
Many hands make light work.
Prerequisites: All hands on Deck, four or more arms.
Benefit: When performing labor, perhaps requiring a Strength check or an Athletics check, such as digging a hole, moving cargo, or hauling in a rope, you can complete the task in half the usual time. Tasks requiring other checks aren’t included. Alternatively, you can simultaneously perform two skill-based tasks that can be performed with two hands, such as making Computers checks on two different computers. This has no impact on combat, or tasks that require more than using your hands.
Mythic Ambuscade (Combat, Mythic)
You are particularly skilled at attacking targets who have not had a chance to prepare for combat.
Benefit: You gain the benefits from Ambuscade against any target you attack in a surprise round (whether or not they have acted), and any target you attack before they have had a chance to act in the first round of combat (even if the first round isn’t a surprise round).
Mythic Ambush Awareness (Combat, Mythic)
You are particularly skilled at fighting when surprised.
Benefit: If you are unable to act in the surprise round because you failed a Perception check, you can still act on your initiative count in the surprise round, but cannot take an action that requires an attack roll or forces targets to make a saving throw.
Mythic Amplified Glitch (Combat, Mythic)
You can create sudden distractions with technological devices.
Prerequisites: Amplified Glitch, Computers 3 ranks, Intimidate 3 ranks.
Benefit: You can use Amplified Glitch on all targets in a 30-foot radius, as long as there is a technological device able to make sound at the center of that radius. Creatures targeted by your Amplified Glitch do not gain immunity to it for 24 hours, but do gain a +1 cumulative bonus to their save against it for each time they have been exposed in the past 24 hours.
Mythic Antagonize (Mythic)
You know how to make foes quickly and repeatedly angry with you.
Prerequisites: Antagonize, Diplomacy 5 ranks, Intimidate 5 ranks.
Benefit: You can use Antagonize as a Move action. Additionally, creatures targeted by your Antagonize do not gain immunity to it for 24 hours, but do gain a +1 cumulative bonus to their save against it for each time they have been exposed in the past 24 hours.
Mythic Apt Mentor (Mythic)
Your aid is always useful in academic pursuits.
Prerequisites: Apt Mentor, Life Science or Physical Science 5 ranks.
Benefit: You automatically succeed at an attempt to aid another on an Intelligence-, Wisdom-, or Charisma-based check. Additionally, once per day you can make a Diplomacy check to gather information without taking any extra time to do so, and without your inquiries being obvious to others.
Mythic Arm Extensions (Mythic)
You have unique devices installed into your arms that allow you to extend them great distances.
Prerequisites: Arm Extensions, constructed racial trait or construct type.
Benefit: Your arm extensions extend your natural reach to 15 feet, and impose no penalty to attack rolls with weapons wielded in your hands and to Dexterity- and Strength-based ability checks and skill checks. When you use this ability to grab an object or surface and pull yourself to that item or surface as a full action, or you can anchor yourself where you are to lower yourself to another surface, you move 20 feet as if using a fly speed with perfect maneuverability, ending your movement in a square adjacent to the chosen object or surface.
Mythic Barricade (Combat, Mythic)
You are adept at creating quick cover.
Prerequisites: Barricade, Engineering 1 rank.
Benefit: When determining the hardness and Hit Points of your temporary barricade created with the Barricade feat, treat it as a piece of equipment with an item level equal to your total ranks in Engineering. Additionally, the most recent barricade you built with that feat does not collapse at the beginning of your turn 1d4 rounds after it is hit by an attack.
Mythic Basic Melee Weapon Proficiency (Combat, Mythic )
You are a master of attacks with basic melee weapons.
Prerequisites: Proficiency with basic melee weapons.
Benefit: When attacking with a basic weapon, you do not apply the penalty from the dazzled, fatigued, off-kilter, off-target, prone, or shaken conditions to your attack rolls.
*Recuperate is my proposed game term to represent when a character spends 1 Resolve Point to regain Stamina Points following a 10-minute rest. That would be defined in any product I used it in.
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