Monthly Archives: July 2021
Loot 4 Less for Pathfinder 2nd Edition?
I’ve been considering what a Loot 4 Less line of books for the 2nd edition of the Pathfinder Roleplaying Game would look like. Of course the price point would be insanely different– 2,000 gp is a LOT more money is 2nd ed than 1st ed. But if I decided to limit myself to 200 gp, is that too high and easy, or about right?
Anyway, here are a couple of items that evolved just from the thought experiment.
Able Armor Seal Item 6
Abjuration Invested Magical
Price 200 gp
Usage affixed to armor
Activate Single Action; Bulk L
This cast iron seal has a depiction of two hands clasped in friendship. Armor with this affixed can be donned in half the normal time. With a successfully use of the Armor Assist feat, it takes only 1/3 the normal time.
Silver Serpent Item 5
Divination Invested Magical
Price 175 gp
Usage worn earing; Bulk L
This small silver serpent is a piece of jewelry that sits wrapped around your ear, molding itself to match the size and shape of your ear and holding itself firmly in place until intentionally removed. Each silver serpent is attuned to a single Lore skill, and whisper information about that Lore in your ear as it become relevant. You treat your proficiency rank in the related Lore skill as one degree better while wearing the silver serpent. If you are already Legendary in that Lore, you instead gain Assurance with that Lore.
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Guest Blog: Life As a TTRPG Freelance Artist
Recently I have invited several colleagues to submit guest blogs for me to highlight. This one is by Gaming veteran, artist, and writer Jacob Blackmon!
If you are involved, or getting involved, in tabletop games and are interested in having me feature a guest blog of yours, let me know! You can drop me a line at owen.stephens@gmail.com.
I Started Drawing Because I Can’t Spell Worth Shit…
OR…
My Life As a TTRPG Freelance Artist
By Jacob E Blackmon
Let’s just start by saying, I love my life. I love being an artist in the tabletop game community. This job has allowed me a freedom of living that I never imagined possible. I seriously cannot think of any job I would rather be doing right now.
As the same time, it has also been the occasional financial burden, when the art commissions slow down and money gets tight. That is something one has to learn as a freelancer in any market. There are highs and lows (or “feast and famine” as some say), and one never knows when they will come… so be sure to have a good savings account.
My name is Jacob Blackmon, and I have been a freelance artist in the tabletop rpg community since 2009. I’ve only been doing the gig as a full time thing since 2013. Given that I was born in 1977, this has been a very small – but significant – portion of my life. I’ve been gaming since 1989, and I never even considered using my art skills as a ttrpg artist.
For the longest time, I wanted to be a comic book artist, hence my distinctive style. This style has served me well… and also been a curse, as there are some companies that refuse to work with me, because I don’t have that traditional “painted fantasy” look. And that kind of rejection is certainly going to apply to the big-name companies (Paizo, Wizards of the Coast, etc.), who only use that “painted” style of art, so I know I will never get jobs with them. Which is too bad, because I would love to see my name in one of their books.
But my success is not measured in what books I have not been in. It is measured in the books where I HAVE contributed my art. And those are MANY! The third-party ttrpg industry is a massive community of wonderful and passionate people. These are the folks I consider my peers… and quite, often… my friends. Despite this familiarity to which I speak of them, it is important to maintain a professional attitude when working with such people. They expect every bit as much professionalism from their freelancers – artists and writers includes – as any of the big name companies.
Deadlines are a serious thing, and can make or break a company, especially in the post-COVID days. During the CV19 days of 2020, the gaming community seriously suffered. If you were not Wizards of the Coast, you saw your finances drop significantly. This is why deadlines are so important to keep in mind as a freelancer. We need to make sure we get our work done in time, so the company can get their product out.
I have seriously lost count of many projects have come my way because another artist decided they didn’t want to work on a project and did not communicate this fact until after the deadline posted by the company. This is a serious breach of trust and of professionalism. If a freelancer can’t make their deadlines, the company will stop going to that person in favor of those that will. So, meet your deadlines. This is, seriously, THE MOST IMPORTANT ADVICE IS CAN GIVE ANYONE! Meet your deadlines!
I can count, on one hand, how many times I have failed to make a deadline. And, when it has happened I always let the company whom I am working for know that I will miss the deadline before it happens. That is the second key: communication. Just like in life, love, family, and relationships, one needs to maintain communication with the people they are working for. Let them know the progress of the art assignment. Have you started on it? Yes? Let them know that.
During the art process, I usually have several stages of communication with a client.
- Beginning – When first starting on the art.
- Early stages – When my first rough draft concept is ready, I send them a copy via email (sometimes through another PM service, if they prefer, but emails is always the true professional way to do it!). When a rough draft is approved, I move on to…
- Line work – This stage shows the clean version of what had been the rough draft, giving the client an idea of what the final piece will look like. It is also the last time a client will really have to make any serious changes to the pieces. I mention this, because once we start to add color, shading, and highlighting to an illustration, it becomes MUCH harder to make alterations.
- Coloring – For me, this is both the base coloring stage, plus shading and highlights. This is often the final stage, as alterations after this stage are incredibly difficult.
Each of these stages has me sending the client an email of what is going on with the piece. Once the final piece is approved, that’s the best time to send an invoice and get paid! The best clients pay immediately (“I do the job, I get paid.” – Mal Reynolds, Firefly), but some clients may have to hold those payments until they themselves get paid through another venue. This is why it helps to make sure to have a steady stream of clients at the same time. That way, not only can an artist transition from one piece to another, while waiting for one client to respond to the latest email; but also so that the artist has a nice steady flow of income. One client may not be able to pay their bill immediately, but the other should be able to. And that keeps a bank account happy, bills paid, and food on the table.
There are a couple of suggestions I have to maintaining a steady supply of clients, as well as netting new clients in the future. These were things I had to learn along the way in my own freelance art career, and some were told to me by others. So I am teaching them to you, as well…
Get an online profile! Make sure you have a social media presence on Facebook and Twitter. Make sure you have an online gallery where potential clients can see your art.
Have a rate sheet! Make sure you know how much to charge for your work, and make sure it is equal to how valuable your time is that you put towards your work. Don’t short-sell yourself, just to make clients happy. Save the price discounts for “friends and family.” Make sure to always charge your friends and family. Don’t give them free art, unless YOU choose to do so. This is your JOB!
THIS IS YOUR JOB! Be a professional. Meet your deadlines. But, at the same, time treat it like a job. Take time off, including regular breaks during the day (don’t sit in the chair and look at social media; stand up and move around… make yourself a light snack.. socialize with your roommates), break for lunch, and when you have put in your 8 hours…. STOP WORKING!
The last bit of advice I can give to a potential artist who wants to work in the ttrpg community is to also be a ttrpg gamer! You cannot imagine how much time it save a client to have an artist already be familiar with the various games and art associated with said games. No one has ever had to describe to me what a “peryton” is, as I already know what they are supposed to look like. This saves both you and the client a ton of time and descriptive text.
Go! Draw! Have fun and make money doing it!
Speaking of which, please support me on Patreon: patreon.com/jacobblackmon
Jacob Blackmon
Gallery: deviantart.com/prodigyduck
FB: facebook.com/jacob.blackmon.56
And as always, you can support this blog at Owen K.C. Stephens’ Patreon!
Letting Dead PCs Die
I have had my fair share of dead PCs get returned to life in ttRPGs. Often they are dead so briefly, and with such little consequence, it doesn’t really feel like they died at all. Brought back by spells within 6 seconds of joining the choir invisible (not even enough time to see if they are an alto or soprano among the spirits), given reprieve by a GM retcon, or just having their life restored off-screen as part of treasure division, some characters’ deaths have no more impact on their narrative than tossing out the laser pistol they carried during the nightmare invasion of Ragesh III for a more expensive model that does 1d8 instead of 1d4.
Even among characters who needed more effort put in by friends and allies to return to the mortal coil, being temporarily dead is rarely an interesting enough part of their story than any of us sit around and recount when we are telling imaginary war stories. Being temporarily dead is mostly a hiccup, a plastered-over accident we erase because we’d all rather keep telling our parts of that character’s story.
It doesn’t have to be that way. When my wife’s cleric in IFGS (live-action foam-sword fantasy D&D-style larping) died, an entire game was written and produced for her closest friends to bring her back. Her soul wasn’t responding to normal resurrection magics, and we had to travel through her most vivid memories to find it and convince it to return. This meant playing through the biggest, most memorable encounters of her previous IFGS adventures, many of which some of us had gone through with her, and recreate he greatest victories (and, in the case of getting burned by one glyph she mis-named, we thought we needed to recreate her failure as well). All that lead to finally finding her in a kind of lesser heaven, happily keeping house, and somehow convincing her she was needed to keep fighting the forces of evil away from a world where the fire was always warm and the baked bread always fresh.
THAT return to life some of us still talk about.
But for my own characters, it’s much more often the ones who stay dead who get their stories told by other players. When the rarely heroic Pallinor flew across the chasm moat to take on 5 apprentice warlocks, keeping them from casting spells at any of his allies so they could fight their way across the bridge, his success ensuring their victory but at the cost of his own magic being snuffed out and plummeting to his death. When the Monitor overloaded the reactor in his powered armor to self-destruct and blow up himself and 7 Sentry war-bots, ensuring the young mutant girl Olivia could escape, and become the leader and heroine Emerald a generation later. Those deaths were never undone, and it made the character’s sacrifices mean more to me, and be notable enough that other people who were there sometimes tell their tales.
Because the ending for most of my characters is that the one-shot game was a one-shot, or the adventure path ended when someone moved rather than when we finished it, or the campaign’s GM lost interest, or schedules changed, or personal quarrels made a group not want to get together for that game anymore.
My fictional characters who lived are rarely as memorable as those who died… and stayed dead.
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TTRPG Retirement Plans, or Lack Thereof
There are, as far as I know, only six realistic retirement plans for full-time, ttRPG professionals in the United States–and calling them “realistic” is debatable. This is not a happy or upbeat list of options, and it doesn’t come with any problem-solving or brilliant insights on my part. This is just the state of the industry, as I know it.
You can think of this as an unusually long #RealGameIndustry entry.
Company Retirement Account
A few of the biggest ttRPG-producing companies have things like 401k programs, a few with some degree of matching funds. It can be tough to put much away in these, as in most cases pay barely covers living expenses, but if you can, and you manage to work at the same company for 30 years or so (which is also extremely rare), it may build up a big enough account to cover you in retirement.
Personal Retirement Account
You can, of course, create your own retirement account and put money in it, with or without some period of time when you have corporate matching funds. This is the “best” option for most full-time freelancers… who on average make even less money (and thanks to paying for their own health insurance and paying self-employment tax often have higher expenses), which makes it even harder to put anything away for the future. And, of course, no matching funds.
Build A Passive Income
Though royalty deals, maintaining ownership or partial ownership of the products you create, starting your own company, or some similar plan, you can try to set up passive income — that is, money you work for once that then keeps coming in. I have profit-share deals with more than 500 products sold as pdfs. Most older files sell only a few copies a year now, but that IS an income that keeps coming in even when I don’t do much or any work on maintaining it. I myself haven’t even gotten this near a level of retirement income, but that doesn’t mean it can’t be done, or at least be part of a retirement plan.
Have a Spouse With A Real Retirement
Yep, this sounds like I am being glib, but I have had multiple ttRPG professionals tell me they only believe they have any hope of retirement because they have a spouse with a solid corporate retirement plan or the spare income to invest in their own retirement account. It would be dishonest not to include this as among the common plans within the industry.
Depend on State Benefits
Be that Medicare, Social Security, Disability, or some other program, I know many ttRPG professionals who just assume at some point they’ll only have whatever the government gives them, and will have to survive on whatever that allows. Most are not optimistic about the quality of life this will allow, and many have tried to make other arrangements, only to have them fall through.
Don’t
This is honestly the most common “retirement plan” ttRPG professionals have talked to me about – Don’t Retire. Work until they die. Assume that there will never be a time when we don’t have to put in 40-80 hours a week to earn enough to maintain an at-least marginal existence.
I personally call this the “Die at the keyboard” plan.
Speaking of Making a Living
There is an extended version of this article on my Patreon, available only to patrons. You can join for as little as the cost of a cup of coffee a month, and it’s one of my primary forms of support to put out my essays, letters, background, context, and of course game content in an effort to make the ttRPG industry a better place.
Potentially Big News for the Game Industry
Sometimes, the most important thing is to have a seat at the table.
Within the ttRPG, and broader tabletop hobby game community, often GAMA is the table.
And it looks like there may be soon a place for more people to be a part of it, with formal ways to have their voice heard and respected.
https://www.gama.org/news/572134/GAMA-Adopts-New-Membership-Structure.htm
Intangible Rewards in the Really Wild West
One of the ways I try to make ttRPG sessions fun, as a GM, is to give players rewards above and beyond just loot and items.
I think of these as non-tangible rewards, though certainly some can be “tanged.”
For example, in my Really Wild West campaign, the players have formed a group known as the Knight Rangers. The Knight Rangers have recently been listed in national newspapers as one of the “Great Posses of the New Wild,” bands of extraordinary adventurers who are making a differences in the increasingly dangerous New Wild West. There’s even a ranking of the Top Ten Great Posses, so the PCs know what their reputation looks like.
Just for fun, they are ranked as follows:
1. Blud-Hexen Bunch
2. Tannerfaust
3. Knight Rangers
4. Sweet Daisies
5. Irregulators
6. Swordslingers
7. Hell-Wranglers
8. The Sawed-Off Seven
9. Snakenails
10. Dragonpunchers
So when it turns out one of the bad guys the Knight rangers killed in a previous adventure was the brother of one of the Irregulators, who calls out the PC who did it with an eye to vengeance, the players all have an idea of their relative reputation compared to the band calling them out.
Similarly, the Knight Rangers have been named “Trustees” of a number of organizations and businesses, who officially trust the group to be both intending and able to help deal with major problems, and thus worthy of giving favors to.
The centaur paladin in the group has learned she is so feared, crime bosses track when she is in town, and reduce the crime level when she is. The soldier with a mystic bent is talking to daughters of death and crow and raven fylgiur. The roboticist technomancer is becoming a renowned expert on Martian tripod technology, and asked to give lectures. The technomancers has been invited to teach at a rebel salon bucking the official theosophy university. The whole group has had conversations with deputies of the supernatural Marshal in charge of hunting down “gravejumpers.”
The trust, fear, and reputation are all things the players can work with, use as tools, or just accept as an evolution of their characters stories. But they are often a lot more interesting than getting another ring of resistance.
…
Although the Airship in a Bottle IS kinda cool loot.
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