Designing the Inquisitor for Starfinder: Judgment

We wrap up this week’s work on creating a Starfinder version of the Inquisitor class from PF1 (during whichwe’ve decided what is core to the classwritten up a draft of the basicscreated a spell list, and written up the adversary codex and detect zealot class features) by defining the core 1st level ability, judgment.

The baseline for this ability is the combat tracking ability of the mechanic’s exocortex class feature. I don’t want it to work exactly the same way, but I am basing the accuracy bonus on the increase to attack rolls from combat tracking. While combat tracking eventually lets you track more and more targets, I’m keeping judgment single-target (which means as you drop foes you’ll always have to take a move to re-judge… and that’s fine. Between that and the class not giving you benefits to attacking multiple times per round (like the soldier, solarion, and operative all get), that action-economy cost means that our SF Inquisitor can hit the same foes frontline fighter characters can, but still isn’t quite as effective in combat (good thing too, given their spell access and skill points), but DOES have an advantage against certain kinds of foes.

Judgment (Su): You can focus your disapproval and wrath into a supernatural force that grants you additional might against a specific target. As a move action during combat, you can designate a target to direct your judgment against. Until that target is defeated or you designate a new target, you gain a +1 bonus to your attack and damage rolls against it. This bonus increases to +2 at 5th level, +3at 9th level, +4 at 13th level, and +5 at 17th level.

Additionally, at 1st level attacks you make against the target of your judgement are magical. At 5th level they are aligned to your alignment (for example, if you are chaotic good, your attacks against your judgment target is chaotic and good, bypassing any DR that is bypassed by chaotic or good attacks). At 9th level, they do full damage to incorporeal targets. At 13th level they ignore any DR or energy resistance the target has. At 17th level attacks you make against the target of your judgement do full damage even if the target is normally immune to the damage type the attacks deal.

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About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on August 13, 2021, in Game Design, Starfinder Development and tagged , , , , , , . Bookmark the permalink. 2 Comments.

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