Archetypical Theme for Starfinder
Posted by Owen K.C. Stephens
So far this week, we’ve looked at using archetypes to access theme abilities and playing living fabric as player characters, both for Starfinder.
No shock, we’re sticking with that game system today, as we offer a way to access archetype abilities using a theme. For the reasons why you might want to “cross the memes” this way, check out the justification in Monday’s “InterThemed” article. I’ll also add that this can be a way to pick up some of two archetypes in one class, which otherwise can extremely difficult, despite how obviously things like a vaster priest or cyberborn law officer could easily exist within the game setting. While a theme can’t hand out a LOT of archetype abilities (and remain balanced, and not allow a theme to be better at being the archetype than the actual archetype), it can give enough to make a difference, and possibly act as a more customized variant of the “themeless” theme.

Archetypical Theme
You have a connection to one archetype so strong it defines you as much as your class or background, and you gain a few of its key features without giving up any class abilities of your own.
Archetypical Knowledge: You gain a class skill of your choice when you create an archetypical character. Also, you gain an ability adjustment of +1 to any ability score you choose. Based on the archetype you wish to access, you may want to pick a related skill and/or ability score to benefit from this ability.
Archetypical Dedication: At 6th level, you select one archetype that you have not taken and which you meet all the prerequisites for, that has an archetype ability at 2nd, 4th, or 6th level. You gain it’s lowest-level ability you do not already have that is granted by the archetype by 6th level or earlier. Once you have selected an archetype with this theme, you cannot change it, and you cannot use the normal rules to take that archetype’s abilities in place of class abilities.
Archetypical Mastery: At 12th level, you gain the lowest-level ability of the archetype you selected at 6th level you do not already have, that is granted by the archetype by 12th level or earlier.
Archetypical Resolve: At 18th level, twice per day you can rest and focus yourself for 10 minutes to regain 1 Resolve Point.
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About Owen K.C. Stephens
Owen K.C. Stephens Owen Kirker Clifford Stephens is a full-time ttRPG Writer, designer, developer, publisher, and consultant. He's the publisher for Rogue Genius Games, and has served as the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the Editor-in-Chief for Evil Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps. He has a Pateon which supports his online work. You can find it at https://www.patreon.com/OwenKCStephensPosted on September 15, 2021, in Game Design, Starfinder Development and tagged Archetypes, Game Design, gaming, Geekery, PC Options, Starfinder, Themes. Bookmark the permalink. Leave a comment.
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