Yep, It’s a Statement

Today, veteran creator and one-time WotC co-worker Keith Strohm said to me “Many industry pros and fans look to you because of who you are and how you communicate.”
Really?
Okay.
Then, I have something I have to say. Something difficult, and complex, and likely unsatisfying.
I believe Paizo Inc. as a company, has been a force for good in the game industry and in the world. This is why I have noted again and again they have my support.
Does this mean they are perfect?
No. It does not.
There are problems, both internally and with interactions outside.
Further, I accept that there are people I know, trust, and am impressed by who disagree with me about Paizo, as a company.
I understand where they are coming from.
I just think it can be improved, and does more good than harm. In my opinion, much more.
I try to take in the perspective of those who do not have my power and privileges. I acknowledge I need to listen more than I talk. I WANT people who think Paizo needs to be taken to task to make the effort to do so.
There absolutely are people who got a raw deal from Paizo.
I know people who left Paizo. I know people who still work there. I know managers, and creators, and people in other departments.
There are people in pain, right now, about how Paizo does some things. And, when/if those people give me permission to tell their stories, I will.
(CW: suicidal issues)
But I also know that if it were not for ttRPGs, I would have killed myself as a teen. And, I have had fans of work I helped with, that Paizo published, tell me that without Golarion and Path/Starfinder, they would have done the same.
At the same time, injustice happens, and those who are wronged have every right to be angry, and to lash out in their anger. I won’t tell people they only get to fight against wrongs done them if they are cool and calm. That’s automatically taking the side of the status quo.
So, yes, I support Jessica Price, even if I believe she characterizes things in ways I would not and assigns motives I doubt were present.
And I support Erik Mona, who does a job I would NOT want, and does it better than I could.
I consider both these people my friends.
I support holding Paizo accountable for any wrong it has committed.
I support working with Paizo to keep putting out products that give new creators voices, and allow many of the best, kindest, most genius writers I know weave a world of wonder.
I cannot tell anyone else how to feel.
I don’t consider the recent issues to be clear-cut, on any side. Jessica has done things I consider wrong and harmful. Erik has done things I consider wrong and harmful. I believe they are both trying to make the world better.
I suspect they would both roll their eyes at me, and let me know that, once again, I have been taken in by the other side.
Maybe they are right. Lords knows I am not perfect. I’m not even willing to say I’m particularly good.
I’m trying. I think they are too.
I haven’t mentioned anyone else in this thread, because if I do, people will try to parse what I REALLY mean from a sentence here, or a word there. I’m not getting into that space.
I don’t know everything that happened. Some I know, but took differently. Some I just missed.
If you feel hurt or betrayed, you have the right to that feeling.
If you want to stop supporting Paizo, you have the right to do that.
If you want to keep supporting them, you have the right to do that.
There are things I saw when I worked at Paizo I thought were problems. I told them so. Some got better. Some didn’t. Many, many issues didn’t impact me, and I cannot be the judge of how they went or are going.
And, in the end, I left.
What I feel sure of, is that Paizo has many of the best, most creative, most empathetic, most hard-working, world-changing writers, developers, and editors in the world.
And those people have my unwavering support.
And so, for now, Paizo does too.
And some people who left Paizo did so under much worse circumstances than I did. And I think many of them are trying to shine a light on the darkest places, and even if the light has a filter, I think that’s a thing that needs to be done.
So, we get back to my original position from a couple of days ago.
“It’s complicated.”
But the people who have the least power and reach here are most likely the most innocent. Editors and developers and writers who have to be on Gen Con panels, while they wonder if they’ll have a job tomorrow.
Or wonder if they’ll get death threats because they refuse to denounce their employers.
Or if they’ll get the internal cold shoulder if they fail to declare support.
To be a Paizo employee right now comes with a huge stress load.
If I can ask one thing, it’s that you keep these people in your mind, and ask yourself, “Does what I am about to do help them more than it hurts them?”
And, if you can, reach out and offer your support.
For my part, I will continue to support Paizo, Pathfinder, and Starfinder.
I plan, currently, to be part of the Infinities programs.
I plan to do freelance work, and point to the awesome products Paizo makes.
And, I’ll amplify those voices I think are important Especially ones with a different perspective and life experience than my own.
Some voices will praise Paizo. Others will damn it, or specific acts and people within in.
I especially want to be an advocate for, and aid to, people within the company with the least power. If any of them want something said and aren’t in a position to do so, with their permission I’ll say it.
Work needs to be done, but I believe it’s possible.
Maybe I am wrong. Maybe I am naive. Maybe I am being played the fool. It would not be the first time.
Don’t shut out other voices just because you heard mine.
But do consider a conversation over a shouting match.
I know I should have done more earlier, when I had more influence. And to everyone who had to suffer under conditions I both accepted and was quiet about, I’m sorry.
I’ve tried to educate about what the ttRPG industry is like, and it’s often brutal.
And I don’t have all the answers. I may not have any of them.
All I can do is try to listen, express my thoughts when appropriate, and try to help in any way I can.
I know that’s less satisfying that decrying anyone the villain.
It’s all I have right now.
To those who have been my friends and supporters, my sincere gratitude.
To the people I didn’t help when i could have, I am truly sorry.
This is where we are now.
Let’s work to make this place better.
Love you all.

About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on September 17, 2021, in Business of Games, Musings and tagged , , . Bookmark the permalink. Leave a comment.

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