ShadowWalkers

Continuing a theme, here’s another preview of some of the material from the ShadowFinder book! Nothing on this page is OGL. This is a post of Community Use content of Paizo materials, and is a follow-up to my ShadowFinder Is Coming post from earlier in the week.

ShadowWalkers: Not everything can move back-and-forth between the Material plane and the Shadowblast. No magic, technology, power, or effect can allow travel between the two for anything but random and sporadic inanimate objects, and the rare breed of creature who are ShadowWalkers.

All PCs are assumed to be ShadowWalkers, whether they know it or not. Any NPC or monstrous threat the GM wishes to be a ShadowWalker is one. Being a ShadowWalker doesn’t let you move to or from the Shadowblast with your own power. It just means you can use the spells, devices, and gates that would normally allow planar travel can take you both ways, if you happen to have access to it.

No one knows what percentage of creatures are ShadowWalkers. It could be 1-in-10, 1-in-1,000, or even 1-in-1,000,000. That’s for each GM to decide, and for ShadowFinders without their games to find out over time. It could even be that ShadowWalkers native to the Material plane are rare, and those native to the Shadowblast are common… or vice versa.

What is known is that the cleverest, most dangerous creatures of the Shadowblast generally aren’t ShadowWalkers, much to their annoyance. They are trapped in the Shadowblast, unable to move to any other plane of existence. Many such creatures were once freer entities, sailing Astral winds at a whim, and will do nearly anything to regain that freedom. Since the Shadowblast appears to be anchored by the Earth of Rasputin’s Legacy on one end, and Lost Golarion on the other, the little gods trapped in the Shadowblast often feel destroying one world, or both, is their best bet for escaping their gloomy prison. To do that, they craft complex plans that often involve sending ShadowWalker minions from the Shadowblast to one or the other world, perhaps to set up cults to perform rituals to find yet more ShadowWalkers among the denizens of the Material plane, to turn those into more minions, to start more cults…

(ShadowWalkers… Come out and play-aaaaay.)

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About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on October 6, 2021, in Adventure Sketch, Anachronistic Adventurers, ShadowFinder, Starfinder Development and tagged , , , , , . Bookmark the permalink. Leave a comment.

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