How to Use the ShadowFinder Book

I’ve made a big deal out of the upcoming Starfinder Infinite project called ShadowFinder being a Play Mode for Starfinder, rather than a separate campaign or ruleset. So, if it’s designed to create a different play experience, but is 100% Starfinder compatible, what do I expect people to actually do with this book?

Well, no shock, I write about that a bit in the book itself.

Okay, What Do We DO With This?

ShadowFinder is designed to be use a few different ways, depending on your interests.

First, it’s everything you need to start running adventures in a new Play Mode, with a focus on the aesthetics and tropes of modern urban fantasy, rather that the more scifi-fantasy of Starfinder. We present enough information to get you started, including a quick description of the planar scar known as the Shadowblast, and the two worlds it links – Lost Golarion, and Rasputin’s Legacy Earth. If you are the type of group who just wants some rules and a setting, or maybe also some adventure seeds, and then you craft adventures and storylines yourselves, you can get started right away.

Second, it’s a big set of additional options for any Starfinder game. The new classes, class options, feats, and spells are all designed for use in ShadowFinder, but since the rules are 100% compatible with Starfinder, if you want to add enigmas, warlocks, and even sword saints and technicians to a non-ShadowFinder game, they’ll fit right in. There are some options rules in ShadowFinder that aren’t designed for other uses, such as Heroic Defense, but I’ve carefully kept those separate from other player-facing material. That means if you want to play a ShadowFinder game with Heroic Defense, it applies to any PC (even those uses classes from other sources), and if you want to play a warlock in a game without Heroic Defense, the class remains balanced.

Third, and most excitingly for me, it’s a toolkit of ideas you can take and use to create your own Play Mode, unique campaign, or even related Starfinder Infinite products! This book is very much the product of exactly what I wanted to make, but I see that as a beginning, not an end. Now that these rules and ideas are out in the world, I hope you will take the opportunity to shape, mold, and build off of them to create whole-new things I could never dream of.

(Yep. It’s a Nuar in a Suit)

Want to ask questions about ShadowFinder? Would you enjoy access to a huge backlog of game stuff and articles? Simply want to support me creating more of these things? Check out my Patreon!

About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on October 8, 2021, in Adventure Design, Adventure Sketch, Anachronistic Adventurers, ShadowFinder, Starfinder Development and tagged , , , , . Bookmark the permalink. Leave a comment.

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