ShadowFinder Adventure Sketch
The ShadowFinder Core Book won’t include a full-length adventure–there’s neither time nor room to get one crammed into that first book–but it WILL include some GM/Adventure support. There will be a section that talks about how to take typical Starfinder Adventure Paths and “reskin” them for the ShadowFinder Play Mode. And there will be some Adventure Sketches.
These are short outlines of what an adventure might include, with sections outlining “What It Looks Like,” “What’s Actually Going On,” “How Do PCs Get Involved,” “How Does It End,” and “Then What.” They are designed for GMs to use as inspirations and jumping-off points, with just enough details to explain what the adventure is about and how it may go, but without so many it’ll be difficult to mold into an existing campaign’s events. For example, while this adventure sketch mentions “the city,” it doesn’t tell you if it happens in New York City, Tokyo, or Absalom. That’s up to the GM.
I kinda hate to preview an Adventure Sketch–they take a lot of effort to write compared to their size and I see them as being a big part of what makes the ShadowFinder book work, despite their relatively small wordcount–but for exactly the reason I want them in the Core Book, I think they do a great job of showcasing what kinds of stories I think ShadowFinder is going to be great for playing through.
So, I picked one of my favorites — Save the City Beneath — and am showcasing it here.
Save The City Beneath
What It Looks Like: Water is mysteriously disappearing. From the drinking water system, reservoirs, even entire rivers and lakes are showing water levels way, way below what they out to be. The systems are all connected to the city’s drinking system, and if the loss isn’t stopped, the entire city is going to have a water shortage.
What’s Actually Going On: The city sits atop “The City Beneath,” a subterranean mix of old, unmapped sewers, storm drains, bootlegger tunnels, heating shafts, closed-off basements, cisterns, bomb shelters, previous cities, and secret underground complexes, natural caves, mined-out salt mines, where a civilization exists with only sporadic contact with the normal city above them. The City Beneath has actual physical portals to the Shadowblast, but also to demiplanes with less malignant residents and much ancient lore and preserved mystic libraries.
The City Beneath is not an inherently evil place. It’s a city, with good people, bad people, homeless people, gangs, unions, charities, arks, and everything else you’d expect to find in a big city—just all underground. But a powerful and judgmental person or group in the upper class of the “normal” surface city (we’ll call them F.L.O.O.D. – Friends of Law, Order, and Organized Democracy) has decided the City Beneath is an unacceptable danger. This group wants to find the City beneath, scour it of everything of value and power, and destroy it.
So, FLOOD are flooding the lower sections of their own city—uncaring that they are drowning the homeless, flooding out the dispossessed, and terrifying the vulnerable members of the lower class in the process—to follow the water drainage into passageways to the City Beneath.
Of course, in the process they are also waking up and releasing things the City Beneath locked away as too dangerous centuries ago.
How Do PCs Get Involved: If the mystery of a regionwide water shortage centered on a major city isn’t enough to get the PCs poking around, when some monsters start popping up in basements, abandoned bank vaults, old tunnel systems, and trendy secret clubs, the PCs can be in the wrong place at the wrong time. Or, someone working for FLOOD might even try to hire the PCs to protect their water-trackers, hoping monster-hunters will blindly accept that the City Beneath must be “dealt with.”
How Does It End: The PCs figure out what FLOOD is up to, and either expose them to the public (which won’t result in anyone important going to jail, but will bring enough pressure for FLOOD to give up… for now), or hunt down and take out the FLOOD manager in charge of the deadly operation. FLOOD won’t be destroyed either way, but will decide such high-profile, headline-grabbing operations are a bad idea.
Then What: Assuming the FLOOD threat to the City Beneath is ended, the PCs now have access to an entire hidden society. In future adventures they can explore, train, use Coin of the Realm to buy magic items, set up bases, make allies, and go adventuring to deal with the City Beneath’s unsavory elements and gangs.
For inspiration on the City Beneath, look up the real-world locations of the Aldwych tube ghost statipn in London, England; Avinguda de la Llum in Barcelona, Spain; the Burlington Bunker in Corsham, England; the Cincinnati Subway in Ohio; Derinkuyu, Turkey; Dixia Cheng in China; the Estación de Chamberí abandoned subway station in Madrid, Spain; K’n-yan; Metro 417 in Los Angeles, California; Naours, France; New York City’s City Hall station; The Paris Catacombs, France; Poland’s Wieliczka Salt Mine; Portland Underground, in Portland, Oregon; Three Kings Catacombs in Tizimín, Mexico; and the Seattle Underground, in Seattle, Washington.
Want to ask questions about ShadowFinder? Would you enjoy access to a huge backlog of game stuff and articles? Simply want to support me creating more of these things? Check out my Patreon!
Posted on October 11, 2021, in Adventure Design, Adventure Sketch, Anachronistic Adventurers, Microsetting, ShadowFinder, Starfinder Development and tagged Adventure, gaming, Geekery, ShadowFinder, Starfinder, Worldbuilding. Bookmark the permalink. Leave a comment.