ShadowFinder: The Shadowblast

So, first some legal stuff.

Nothing on this page is OGL. This is a post of Community Use content of Paizo materials.

One element of the upcoming Starfinder Infinite product, the ShadowFinder Core Book, is the demiplane known as the “Shadowblast.” Obviously that demiplane gets a fairly lengthy writeup in the Core Book, but I haven’t talked much about what it’s actually like in these previews, So, here’s an excerpt about one of the Shadowblast’s regions. (And yeah, “Shadowblastoi” get an entry as well, but the short version is that they are creatures stuck in the Shadowblast, who want to get out.)

Shadowblast Regions

The Shadowblast is often described in terms of an ocean, with Beachheads, Shallows, Reefs, the Faraway, and the Deeps.

Beachheads

“Beachheads” are areas literally overlapping with another plane (so a creature not bound to the Shadowblast can simply walk from the Shadowblast into the overlapped plane, and a ShadowWalker could walk from that plane into the Shadowblast). A creature that is not a ShadowWalker could walk right past the overlap with nothing more than a sense of something weird going on. But a ShadowWalker on the Material Plane might take a wrong turn and go from their own world to the Beachhead, without having any idea why the city around them suddenly looks like a mostly-abandoned ruin. A ShadowWalker can also walk from the Beachhead back to their own Plane… if they know what route will take them back, and if the Beachhead doesn’t fade away first.

(A Shadowblast Beachhead that overlaps a major Material Plane city. Art by David Edwards)

A Beachhead overlapping the Ethereal or Astral plane generally looks like a fog or mist.Those connected to elemental planes are often a mix of that element and ruined vehicles or land. Those overlapping slivers of infernal planes often seem to be endless buildings with offices dedicated to sin and torture, and fiendish residents sometimes don’t notice the difference until the Beachhead fades.

Beachheads are temporary, and generally caused by massive amount of undirected energy (ranging from mass death to nuclear power meltdowns and interrupted rituals) or planar or astrological conjunctions. They may last as little as a few minutes, or as long as a few months. The area near the overlap on the connected plane is usually lightly-populated and/or hard to reach. Things from the Shadowblast yearn to escape it, and seek Beachheads—often causing trouble for the denizens of the connected plane. However, many powerful Shadowblastoi cannot pass through unless a Beachhead is reinforced, which requires energy—emotional, magical, or technological—to be released chaotically on the other plane. Some beachheads need specific kinds of energy, while others grow stronger with anything from a rock concert to a political riot to a wildfire.

But the majority of Shadowblastoi that pass through a Beachhead are sucked back into the Shadowblast when the Beachhead closes. The amount of energy to keep a Beachhead open slowly increases with time, so a permanent Beachhead seems impossible. Even so, the Shadowblastoi desperate to escape their demiplane keep trying to find new forms of energy or magic to make a Beachhead last, or be able to create one at-will. Since the planar barriers are thinnest between the Shadowblast and the Material Plane around Lost Golarion and Rasputin’s Legacy Earth, those are the places Shadowblastoi most often seek to invade (though certainly efforts to wedge open Beachheads to other planes are also undertaken).

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About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on October 18, 2021, in Microsetting, ShadowFinder, Starfinder Development and tagged , , , , , . Bookmark the permalink. Leave a comment.

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