Akashic Connection for the PF1 Fantasy Mystic

Having written a draft of the mystic class redesigned for PF1, it’s time to start adapting and/or creating some mystic connections to go with the class. I’m going to start with the alphabetical first connection in the Starfinder Core Rulebook, though we may hope around a lot as the week goes on, rather than just adapt the official connections in order.

Akashic

You’re linked to the collective knowledge of every sentient species that ever lived that’s held in the Akashic Record, an Astral library of perfect psychic records of every moment in history. You might be an ancient lorekeeper, an inquisitive student of the occult, an intuitive consulting detective, or a secret-hoarding spy.
Associated Skills: Appraise, Knowledge (all, each selected separately), Linguistics, Profession
Spells: You gain the following bonus spells known at the listed mystic class level; 3rd – Identify, 5th – Augury, 7th – Akashic communion, 9th – Divination, 11th – Contact Other Plane, 13th – Legend Lore, 15th – Vision, 17th – Discern Location, 19th – Akashic Form.

Connection Powers

Akashic Knowledge (Su)(1st Level): Each day when you recover your spell slots, you can tap into the Akashic Record, enabling you to choose one Knowledge skill or Profession skill to gain a +2 bonus to all checks with for that day. This acts as the connection skill class feature you gain at 4th level, and when you connection skill bonus increases, your akashic knowledge bonus increases by the same amount.

Access Akashic Record (Su)(3rd Level): You can access the Akashic Record to augment your skills. You can take 1d4 hours to take 20 on a Knowledge Skill or Profession skill, and when you do so you make the check as if you had ranks in that skill equal to your mystic level.

Peer into the Future (Su)(6th Level): Once per day, you can spend 10 minutes in uninterrupted meditation to receive visions of possible futures. At any point over the next 24 hours, you can declare that you are using the benefit of this ability before rolling one initiative check, saving throw, or skill check. You gain a +4 insight bonus to that check. At 11th level, you can use this ability twice per day, though you can’t use it the second time until after you’ve used your first bonus.

Mind Probe (Sp) (10th Level): You can use mind probe as a spell-like ability a number of times per day equal to your mystic level, lasting for 1 round. A creature that successfully saves against your mind probe is immune to further uses of this ability for 24 hours.

Telepathic Memories (Su) (14th Level): You can share memories at will with allies linked by your telepathic bond class feature. As a full round action, you or a linked ally can send a memory of up to 1 minute to as many others in the bond as they choose. Sending a relevant memory counts as a successful aid another attempt for a skill check, even if you wouldn’t otherwise be able to use aid another (to a limit of one such memory per skill check).

Memory Palace (Su) (18th Level): You assemble an extradimensional library to house mental constructs representing your accumulated knowledge. This memory palace has a single shimmering entrance. You can access your memory palace once per day; when you do, the entrance appears within close range. If any creatures or objects that were not part of the memory palace when it was created remain inside it, the entrance remains where it first appeared. Only those you designate can enter the memory palace, and the entrance closes and becomes invisible behind you when you enter. Anyone inside can open the entrance and exit the memory palace at will. The only way to enter and exit the memory palace is via the entrance; even plane shift and similar magic do not access it.

You can create any floor plan you desire for your memory palace, up to a number of 10-foot cubes equal to your mystic level. Inside, the atmosphere is clean, fresh, and warm; outside conditions don’t affect the memory palace, nor do conditions inside it pass beyond. There is no furniture other than bookcases, computers, and a few desks and sofas. A number of unseen servants (as per the spell of the same name) equal to half your mystic level serve as librarians. The library keeps the same layout each time you access it, though you can alter its appearance each time you gain a level or by spending 15 minutes concentrating—you don’t need to be inside it to alter it.

When you gain this ability, choose one Knowledge or Profession skill. Consulting your memory palace gives anyone who studies within—including you—a +4 enhancement bonus to checks with the selected skill, and creatures inside the memory palace can attempt checks of that type untrained. At 16th level, and at each level thereafter, choose another Knowledge or Profession skill to which your memory palace’s skill bonus applies.

Glean Spell (Su) (20th Level): Once per day, you can meditate for 10 minutes to delve into the Akashic Record to temporarily gain a spell from the cleric, psychic, shaman, or wizard spell list as a bonus spell known. You can cast the spell using your spell slots, though it consumes a spell slot 1 level higher than the actual level of the spell. When you next regain your spells, the spell you gleaned is lost (though you could take 19 minutes to regain is as a bonus spell known for another day).

Patreon
I have a Patreon. It helps me carve out the time needed to create these blog posts, and is a great way to let me know what kind of content you enjoy. If you’d like to see more Pathfinder 1st edition options (or more rules for other game systems, fiction, game industry essays, game design articles, worldbuilding tips, whatever!), try joining for just a few bucks and month and letting me know!

About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on November 16, 2021, in Game Design, Pathfinder Development and tagged , , , , , , , . Bookmark the permalink. Leave a comment.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: