Tavern Name Generator
It’s a trope that every ttRPG adventure starts in a tavern. But they can’t possibly all start in the SAME tavern, right? So, if you run a lot of adventures, you’re gonna need a LOT of tavern names. This system is designed to generate thousands of unique tavern names. It won’t create every possible tavern name of course (why, “The Mayor’s Coinpurse” isn’t even on the list!), but it’ll give you all the names you’ll need for a lifetime of fantasy ttRPG games.
Name Format: Roll 1d20
The results tell you what sub-tables to roll on, and in what order. You can always add “The” to the front of a name, and may or may not wish to add an Establishment (from the eponymous table) at the end.
If you get a ridiculous result, like “The Ale Alehouse,” you can reroll, add an element (somehow “The Drunken Ale Alehouse” feels more like a real placename), or lean into it and come up with a backstory as to why the place has such a weird name.
01. [Descriptor][Creature]
02. [Color][Creature]
03. [Creature] and [Creature]
04. [Number][Creature]
05. [Number][Descriptor][Creature]
06. [Descriptor][Icon]
07. [Color][Icon]
08. [Icon] and [Icon]
09. [Number][Color][Icon]
10. [Descriptor][Tool and Weapon]
11. [Color] [Tool and Weapon]
12. [Tool and Weapon] and [Tool and Weapon]
13. [Number] [Tool and Weapon]
14. [Creature] and [Icon] (or [Creature]’s [Icon])
15. [Icon] and [Creature]
16. [Creature] and {Tool and Weapon]
17. [Tool and Weapon] and [Creature]
18. [Icon] and [Tool and Weapon]
19. [Tool and Weapon] and [Icon]
20. [Descriptor][Creature]’s [Tool and Weapon]
Descriptor (Roll 1d100)
01-03. Bleeding
04-06. Bloody
07-09. Bold
10-12. Brazen
13-15. Broken
16-19. Dancing
20-22. Dead
23-25. Docile
26-28. Dodgy
29-31. Dreaming
32-34. Drunken
35-37. Fireside
38-40. Grievous
41-43. Grubby
44-46. Grumpy
47-49. Noble
50-52. Number (roll on table XX)
53-55. Prancing
56-58. Royal
59-61. Salty
62-64. Shifty
65-67. Slain
68-70. Sleeping
71-73. Somber
74-76. Stingy
77-79. Stout
80-82. Swaggering
83-85. Venal
86-88. Vulgar
01-03. Wandering
01-03. Wealthy
01-03. Yawning
Color (Roll 1d20)
1. Alabaster
2. Amber
3. Ashen
4. Azur
5. Bronze
6. Copper
7. Crimson
8. Ebony
9. Gilded
10. Indigo
11. Ivory
12. Obsidian
13. Onyx
14. Plum
15. Saffron
16. Sepia
17. Silver
18. Umber
19. Unseen
20. Vermillion
Creatures (Roll 1d100)
You can always do a variant of any creature. If the “Wolf and Hart” doesn’t grab you, but the “Dire Wolf and Stag” does, go for it!
01-02. Archer
03-05. Bard
06-07. Beard
09-10. Cockatrice
11-12. Corpse
13-15. Courser
16-17. Badger
18-20. Basilisk
21-22. Beast
23-25. Boar
26-27. Chimera
20-30. Eagle
31-32. Elephant
33-34. Fey
35-37. Giant
38-39. Hart
40-42. Horse
43-45. Hound
45-47. Hydra
48-50. Jester
51-52. Knave
53-55. Kraken
56-57. Lion
58-60. Mermaid
61-62. Minstrel
63-65. Monster
66-67. Necromancer
68-70. Oliphant
71-72. Ogre
73-74. Ox
75-77. Paladin
79-79. Peacock
80-81. Priest
82-84. Rat
85-88. Rooster
89-90. Seer
91-92. Spectre
93-94. Swan
96-97. Unicorn
98-100. Wolf
Icons (Roll 1d100)
01-03. Ale
04-06. Alicorn
07-09. Amulet
10-12. Anchor
13-15. Arms
16-18. Barrel
19-21. Bone
22-24. Cauldron
25-27. Cheese
28-30. Chalice
31-33. Coach
34-36. Flagon
37-39. Flute
40-22. Grave
43-45. Head
46-48. Heart
49-51. Hoof/Hooves
52-54. Jewel
55-57. Key
58-60. Lock
61-63. Maille
64-66. Marksman
67-69. Mead
70-72. Mug
73-75. Oak
76-78. Robe
79-81. Ship
82-84. Swashbuckler
85-87. Teeth/tooth
88-90. Tusk
91-93. Wagon
94. Web
95-97. Well
98-100. Wineskin
Tools and Weapons (Roll 1d100)
01-04. Adze
05-08. Anvil
09-12. Arrow
13-16. Auger
17-20. Axe
21-24. Bolt
25-28. Brace
29-32. Buckler
33-36. Gimlet
37-40. Glaive
41-44. Hammer
45-48. Hatchet
49-52. Helm
53-56. Lance
57-60. Mattock
61-64. Pike
65-68. Plough
69-72. Rake
73-76. Saw
77-80. Sheer
81-84. Sickle
85-88. Spade
89-92. Spear
93-96. Spindle
97-100. Sword
Number (Roll 1d10)
If you roll on this chart as a descriptor for a noun, pluralize the noun. For example, if you get “Dozen” and then ‘Hound”, your tavern name is “The Dozen Hounds.”
1. Two
2. Three
3. Five
4. Six
5. Seven
6. Dozen
7. Score of
8. 40
9. 51
10. Thousand
Establishment (Roll 1d12)
These are all optional, but you can add this to the end of any name. It’s worth noting that if a place is well-known, its name may be shortened. A place may officially be the Crimson Cockatrice Cantina, but most folks just call it the Crimson Cockatrice.
If a tavern’s name feels too simple, you can always give it two establishment types. Perhaps it’s “The Crimson Cockatrice Lodge & Pub.”
1. Alehouse
2. Cantina
3. Lodge
4. Market
5. Mughouse
6. Pub
7. Rathskeller
8. Roomhouse
9. Taphouse
10. Tavern
11. Teahouse
11. Woodhouse
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Posted on December 6, 2021, in Appendix O, Microsetting and tagged gaming, Geekery, Name Generator, Names, Worldbuilding. Bookmark the permalink. Leave a comment.
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