“Loot 4 Less” for Pathfinder 1e
In 1st edition Pathfinder, it can be tricky to give players interesting, useful, nonconsumable treasure at low levels. I did a whole line of Loot 4 Less books to extend the options available, but it’s often still useful to come up with new inexpensive-but-nice items for characters under 6th-7th level.
Here are some I have written up.
Boots of Quick Pace
Aura: faint Transmutation Slot: feet CL: 1st Price: 1,000 gp Weight: 1 lb.
These boots increase the wearer’s base land speed by 5 feet.
Feats Craft Wondrous Item; Spells longstrider; Cost 500 gp
Oil of Reforging
Aura: faint Transmutation Slot: — CL: 1st Price: 450 gp Weight: —
When applied to a weapon, this oil turns the weapon into a shiny mass of claylike material. If the claylike material is then applied to a second weapon, that weapon gains any masterwork, special material, or magical property of the first weapon that can apply to the second. The first weapon is destroyed, and the duration of this change is instantaneous. If for some reason granting the second weapon the appropriate properties would cost more than forging the first weapon, the difference between the two must be added to the oil bottle prior to adding it to the first weapon. If the oil is applied to a weapon to make it claylike, and that clay is not applied to a second weapon within an hour, the claylike material returns to its original weapon state, and the oil is expended.
Feats Brew Potion, Craft Magic Arms and Armor; Spells polymorph any object; Cost 225 gp
Aura: faint Abjuration Slot: Shoulder CL: 1st Price: 340 gp Weight: —
Once you have worn this mantle for 24 hours, you gain a +1 resistance bonus to your lowest saving throw category (Fort, Ref, or Will) while wearing it.
Feats Craft Wondrous Item; Spells resistance; Cost 170 gp
Rod of Cantrips
Aura: faint Transmutation Slot: Held CL: 1st Price: 650 gp Weight: 1 lb.
While holding the rod, when you deal damage with a cantrip that has no other enhancement to its damage and has not been augmented by any form of metamagic, you add your caster level to the damage dealt (maximum +5 damage).
Feats Craft Rod; Spells spiritual weapon; Cost 325 gp
Weapon Talisman of Eldritch Blows
Aura: faint Transmutation Slot: — CL: 1st Price: 400 gp Weight: —
This silken ribbon is roughly a foot long, with an apparently wax seal bearing a sigil of crossed staff and scimitar. It can be wrapped around any nonmagic weapon, the wax seal affixing it in place, at which point it changes coloration and symbols to match the patronage, deity, order, or personal mark of the weapon’s bearer.
Once per day when an attack is made with a weapon it is attached to, as part of the attack the wielder can activate the talisman, causing the attack to be affected as by magic weapon (+1 enhancement bonus to attacks and damage for 1 minute).
A weapon can only benefit from a single weapon talisman each day.
Feats Craft Magic Arms and Armor; Spells magic weapon; Cost 200 gp
Like a +1 magic weapon can be upgraded to a +2 magic weapon, a weapon talisman of eldritch blows can be augmented to work more often, with its total cost increased as noted below
2/day 800 gp
3/day 1200 gp
4/day 1600 gp
Permanent 2300 gp
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Posted on January 5, 2022, in Game Design, Pathfinder Development and tagged Game Design, gaming, Geekery, Magic Items, Pathfinder First Edition. Bookmark the permalink. Leave a comment.
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