Owen Explains It All –Minor Allies for Starfinder
Before we get to any OGL content, an editorial aside:
First, this blog has spoilers for The Book of Boba Fett (and, by extension though less so, The Mandalorian). So if you want to avoid those, don’t read this.
Second, you may be wondering why is this tagged as an “Owen Explains It All” post, when that’s very unlike my normal marketing tone? Well, because this links into a show from the BAMF podcast I’m on, titled “Owen Explains It All!“. We do an episode every two weeks, picking new things from the zeitgeek to use as inspiration for game material, specifically the Starfinder Roleplaying Game.
We have a logo and everything!
One of the thing I have found fascinating about The Book of Boba Fett is that it has focused on empire-building, rather than being a personal badass. I have idea about why that is (and why some people dislike it as an arc for this character), but that doesn’t really matter when I am discussing gamifyable elements of the show.
Specifically, Boba Fett has a number of minor minions he’s picked up, from droids to Gamorrean Guards to mod bikers, who assist him in social and combat encounters. None of them are a match for him or his significant enemies, but they can tilt a close situation to his favor, and buy him time when he’s at a serious disadvantage. It leads me to want to have simply rules for how useful a few folks below your own skill level to back you up can be, without slowing down gameplay by tracking the positioning and health and gear of numerous NPCs just so they can have a small impact on encounters.
And all of that leads me to Minor Allies, as OGL content
Minor allies are people who aren’t on the same level as you and your adventuring partners, but are hearty and skilled enough to be of some assistance. A GM may use minor allies as a way to boost PCs for a major encounter (“While none of the ship’s crew are hardened marines, they will back you up as you attempt to retake the bridge.”), as a reward other than just credits (“Your willingness to risk your life to help the miners of Bluroc 17 has convinced a few of their roudier citizens to follow you and work toward your goals.”), or just as a feat a PC can take if they want to have some folks supporting them.
If your character has minor allies, you gains 1 effective minor ally, plus one per six character levels you possess. Minor allies are very limited in what they can do, and their exact position and health are not tracked. Each round a minor ally can attempt to aid another, engage in harrying fire, or grant covering fire. There bonus for any of these actions is equal to half your character level. If a minor ally fails in any of their checks, it indicates they are too fatigued, injured, or low on gear to continue, and they stop being able to assist you.
A minor ally can also be taken out of play by any significant enemy as a standard action, or by any attack (from any source) targeting them that hits an AC equal to 10+ your character level. A minor ally taken out this way is too injured to do anything helpful, but still able to remove themselves from danger.
You regain the use of one minor ally per day (with minor allies healing up and tagging along but staying out of trouble until they are recovered enough to be helpful again).
In addition to these minor allies rules, I created an option for Afterthrusters, as ystem designed to allow a starship a burst of extra speed… at the risk of damaging the ship. This is bonus content for my Patrons, and is presented exclusively at my Patreon. You can join for a monthly cost of less than a cup of coffee!