Factotum, Pathfinder 2e class in 3 paragraphs.

Yep, I’m bringing the Quick Base Class concept to Pf2. In this case, it’s specifically an effort to create a “blank” class that can easily be used to create any multiclass-feeling character combination, which we’ll call the .

Factotum

You are skilled in picking up numerous different forms of training, and excel at flexible combinations of expertise. Your key ability may be any one ability you select. Your Hit Points are 6 + Con modifier. You are trained in Perception and any two Saving throws, and Expert in the remaining save. Trained in 1 skill of your choice + Int mod. Trained in Simple Weapons. Trained in unarmored defense. You gain 2 additional benefits, each of which can grant you an additional 2 HP/level, increase Perception or a Save from Trained to Expert, gain proficiency in a weapon group, or increase proficiency in a weapon group from Trained to Expert.

At first level, select one class. You gain any ability that class gains at 1st level that is not alchemy, ancestry, background, initial proficiencies, instinct, spell repertoire, spellcasting, or a school. You gain the Dedication Feat for that class’s archetype as a bonus feat. If that feat (or any later archetype feat you take) has a version of a class feature you have already gained (such as a bard’s muse), you do not gain a second version of that feature. You also gain the Dedication Feat for a second class archetype of your choice. You can take feats from either archetype when you gain new class feats. Once you have taken at least 2 archetype feats for one of the archetypes, you can take a new Dedication feat.

At 2nd level and every 2 levels thereafter, you gain an archetype feat and a skill feat. At 3rd level and every 2 levels thereafter, you gain another archetype feat or an ancestry feat. At 3rd level and every 4 levels thereafter, you gain a general feat. At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you’re untrained in, or to increase your proficiency rank in one skill in which you’re already trained to expert. At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you’re already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you’re already a master. At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it’s already 18 or above, or by 2 if it starts out below 18. In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter. The list of ancestry feats available to you can be found in your ancestry’s entry in Chapter 2.

(Art by Valia)

Speaking of Pathfinder 2nd edition!

I’m currently running a Kickstarter campaign for the Skaldwood Blight, a 1st-20th level adventure written by Ron Lundeen, Paizo’s Developing Manager and the author with more experience creating official Adventure Paths than any other writer. We’re more than 75% funded in 48 hours, so go check it out!

About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on February 3, 2022, in Game Design, Pathfinder 2nd Ed and tagged , , , , , , , . Bookmark the permalink. Leave a comment.

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