Twenty-Year-Old Files: Game Notes – Myrina
When I am too scattered to write, or need to chew on some design or description problem for a bit while occupying my conscious mind with busy-work, I spend time going through old files on my hard drive. I try to keep archives and backups of everything, each time I move computers especially, but the orignaization hasn’t always been consistent. I literally have a folder under OwensWork/OldWork/OldWork/Games/OldGames/Unused/OldWork.
The files in there are between 20 and 25 years old. Many haven’t been cracked open this century, just being copied and moved and copied from machine to machine to machine.
Every once in a while, I find something that I absolutely do not remember writing, and kinda like. Sometimes I can see the genesis of trends and ideas I have played with since. Here’s an example, which was saved as a WordPerfect document in 2002.
Virago leader and champion of the Argive League (for which the third king of Argos was later named), a technologically advanced society in roughly 10,000 BC. Defeated the Atlanteans and Gorgons. Was betrayed in the Battle of Thermondon by the sorcerer-demigod Thrax and badly injured. Thrax’s dark magic drove the Argive forces back, and did significant damage to the land and people around its use. As a result of the betrayal and loss, the Argive League dissolved and, not wishing to fight a war where both sides loose, the Viragos retreated. Myrina convinced the Waves, also known as Enesidaon, to create a city beneath the sea, named Mytilene, where the Virago could live peacefully away from Thrax and his chaotic empire. Having done this, Enesidaon is also moved to grant Oceanic Cities to the remaining Atlanteans and Gorgons (naming the cities Cerne and Neith, respectively).
Once her people were safe, Myrina succumbed to her wounds and slept in stasis for thousands of years, until she was awoken in 1920 by the chaotic energies unleashed in random and half-understood rituals performed by occultist members of the Ultima Society who were attempting to wake the Hyperborean divine champion Donar. Myrina discovered Mytilene had waged numerous terrible wars with the Cerne and Neith, which had left all three Oceanic Cities significantly diminished. Upon discovering the Surface World had been broadcasting radio for decades (a technology long though exclusive to the Argive League and a sign the Surface World might be finally advancing to the same technological level as the Oceanic Cities) Myrina choose to travel to the Surface World. She wished to understand how and why the Surface had evolved, and seek any sign of Thrax. She became a costumed adventurers, and when World War Two broke out fought against the Axis.
Myrina is tough, swift, and powerful, as all Viragos are, and is a master of all forms of combat and strategy. She also possesses the Areioi (a divine girdle that grants its wearer the strength of titans and flight of the gods), Ancile (a shield that can turn away any force as long as it is held with conviction), and Harpe (an indestructible adamant blade that can pierce any magic defense).
If you are enjoying any of these, please consider adding a drop of support through my Patreon campaign!, or dropping a cup of coffee worth of support at my Ko-Fi (which is also filled with pics of my roommate’s cat).
Posted on February 4, 2022, in Appendix O, Diesel Pulp, Microsetting and tagged Diesel Pulp, DieselDada, gaming, Geekery, Pulp, Twenty Year Old Files, Worldbuilding. Bookmark the permalink. Leave a comment.