Themed Fantasy Tavern Week: The Wandering Monster
The Wandering Monster is an unusual tavern, in that it literally wanders. A sturdy 2-story wagon (or very small enclosed civilian siege tower, depending on how you look at it), The Wandering Monster is a combination mobile bar, potion and elixir shop, and residence for its owner, the retired gnomish alchemist and conjurer Kykin Dinferthort.
Dinferthort trained to be a guild potion-maker, or possibly a court sage, but found the idea of living in a single location much too restraining to accept any of the standard positions upon ending his apprenticeship. Instead, he allowed himself to be hired by a band of adventurers delving into an ancient cistern complex (or, as Dinferthort refered to it, an “adventure hole”) to guard their basecamp and brew potions for them. This proved lucrative enough Dinferthort was able to buy a merchant wagon, and create a roving elixir business. He began traveling an “Adventure Hole Circuit,” hitting locations where adventurers were trying to clear out ancient labyrinths, long-lost sewers, chaotic caverns, buried cities, and other large-scale site-based sources of danger and wealth. Over time he discovered he could make more money on booze and cleaning or mending spells than potions, and upgraded his wagon to a full-fledged (if compact) mobile tavern.
The lower floor of the Wandering Monster has a single bar with a few casks and stools, though Dinferthort also has a number of leather cushions and tarps to make drinking outside nearby a comfortable option. The gnomish proprietor has focused on items popular with adventurers, including a few simple comfort foods, money-exchange spells (turning copper pieces into platinum pieces or even gems, for just a small cut), communication magic and, of course, healing and curse-removal potions and weapon oils. The upper floor is Dinferthort’s loft, bunk, and personal storage (which is tight, even for gnomish scale, but adequate for his needs… especially since he can conjure extradimensional space if he needs it).
Dinferthort is friendly, but not stupid. He normally only uses his conjuring to provide a few assistants as needed to run his business and creatures to pull the Wandering Monster itself, but always has a fair number of combat and escape-related magics and conjurations ready, just in case. Usually, however, his services are just too useful to adventurers in the field for anyone to dare attack him, or cause trouble for the Wandering Monster.
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