Converting PF1 spells to Starfinder: Ablative Barrier

Still converting Pathfinder 1st edition spells to Starfinder, and going back to alphabetical order, with ablative barrier. (You can find an index of the spells that have been converted to-date here).

Reading the original spell, I was amazed how much it reminded me of how force fields work in Starfinder… which isn’t a perfect match for the original PF1 spells, but works well with Starfinder’s combat assumptions and is a great hook for a spell.

Ablative Barrier
Classes technomancer 2-6, witchwarper 2-6
School abjuration [force]
Casting Time 1 standard action
Range personal
Duration 1 round/level

Ablative barrier creates a force effect that functions as a force field, but does not require an armor upgrade slot, and does not use a battery. The temporary hit points from an ablative barrier do not stack with those from an actual force field (if you have both, each point of damage done lowers the temporary HP granted by each by the same amount). When you cast this spell, any previous ablative barrier you cast ends. The type of force field the ablative barrier emulates depends on the level of the spell.

2nd Level Spell: Brown force field
3rd Level Spell: Purple force field
4th Level Spell: Black force field
5th Level Spell: White force field
6th Level Spell: Gray force field

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About Owen K.C. Stephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is a full-time ttRPG Writer, designer, developer, publisher, and consultant. He's the publisher for Rogue Genius Games, and has served as the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the Editor-in-Chief for Evil Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps. He has a Pateon which supports his online work. You can find it at

Posted on February 21, 2022, in Game Design, Starfinder Development and tagged , , , , , . Bookmark the permalink. Leave a comment.

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