Converting PF1 spells to Starfinder: Dispelling Emoji and Distracting Emoji

Yep, more  glyphs, runes, and symbols for the project to convert to Starfinder all the Pathfinder 1st edition spells that don’t already exist (or have a clear replacement) in that game. You can find an index of the spells that have been converted to-date here.

Since I have a baseline on how emoji-sells-adapted-from-symbol-spells-that-don’t-work-off-HP work in mirror emoji, I can now go back and adapt the rest of the spells of that line. Which brings us to symbol of dispelling, which is a fairly straightforward adaptation, though I do want to make this 6th-level spell something worth casting and keep the thematic link between emoji spells and RP/SP/HP. And since that should be pretty easy, we can also tackle a conversion of symbol of distraction.

(Art by Koya979)

Dispelling Emoji
Class
 technomancer 6
School abjuration
Casting Time 10 minutes
Range 0 ft.; see text
Effect one rune
Duration see text
Saving Throw None; Spell Resistance yes

This functions as mirror emoji, except as noted above and as follows.  Each viewer of the rune perceives it slightly differently, with the rune taking the visible form of a simple symbol that indicates an item commonly associated with disapproval, denial, refusal, or forbidding. When triggered, affected creatures are targeted by the area dispel option of the dispel magic spell. Each creature targeted must expend 1 Resolve Point, or the dispel check gains a +4 bonus against them. If a creature has no Stamina Points remaining, the dispel check also gains a +4 bonus.

Detect magic allows you to identify a dispel emoji with a DC 21 Mysticism check. Of course, if the symbol is set to be triggered by reading it, this will trigger the symbol.

Magic traps such as dispel emoji are hard to detect and disable. While any character can use Perception to find a dispel emoji (which may trigger it), a character must use the lowest of their Engineering or Mysticism skill (based on the skill’s total bonus) to disarm it. The DC in each case is 34.

(Public domain artwork)

The one thing to consider in turning symbol of distraction into a Starfinder spell is what level to make it. Mostly, if a symbol spell is available to a PF1 spontaneous spellcasting class that has access to 0-6th level spells (such as bard), I keep the emoji version at the same level for Starfinder. However, in the case of distracting emoji I dislike the idea of it being a 6th level spell, on par with the death and debauchery emoji spells. So, I saw that wizards got symbol of distraction as 11th level characters in PF1, and technomancers gain access to 4th level spells at 11th level in Starfinder, and this feels on-par with other 4th level Starfinder spells, and opted to go at that level for distracting emoji (and kept that in mind when deciding on its effects).

Distracting Emoji
Class
 technomancer 4
School enchantment (compulsion, mind-affecting)
Casting Time 10 minutes
Range 0 ft.; see text
Effect one rune
Duration see text
Saving Throw Will partial (see text); Spell Resistance yes

This functions as mirror emoji, except as noted above and as follows.  Each viewer of the rune perceives it slightly differently, with the rune taking the visible form of a simple symbol that is commonly associated with surprise, shock, suddenness, or interest. When triggered, affected creatures are magically compelled to move toward the symbol for as long as they are within the rune’s area, and 1d4 rounds after leaving it (which they may find difficult).

Creatures who succeed at a saving throw and have both Stamina Points and Hit Points remaining are staggered. If they expend a Resolve Point at the beginning of their turn, they can ignore this condition for 1d4 rounds.

Both creatures that succeed at a saving throw but do not still have both Stamina Points and Hit Points remaining, and creatures that fail at a saving throw and do have both SP and HP remaining, must take a move action to move toward the rune each round, and cannot move away from it except by using a guarded step. If they expend a Resolve Point at the beginning of their turn, they can ignore this compulsion for 1d4 rounds.

Creatures that fail a saving throw and do not have both SP and HP left are staggered and must move toward the symbol if they are not adjacent to it (moving at least 20 feet each round if they have a mode of momvement that fast, or as fast as they can if they don’t). Each round such creatures may expend a Resolve Point to merely be staggered and not able to move away from the symbol for 1 round.

Detect magic allows you to identify a distracting emoji with a DC 19 Mysticism check. Of course, if the symbol is set to be triggered by reading it, this will trigger the symbol.

Magic traps such as distracting emoji are hard to detect and disable. While any character can use Perception to find a distracting emoji (which may trigger it), a character must use the lowest of their Engineering or Mysticism skill (based on the skill’s total bonus) to disarm it. The DC in each case is 29.

PATREON!
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About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on March 14, 2022, in Game Design, Starfinder Development and tagged , , , , , . Bookmark the permalink. Leave a comment.

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