Converting PF1 spells to Starfinder: Exsanguination Emoji and Fear Emoji

Yep, more glyphs, runes, and symbols for the project to convert to Starfinder all the Pathfinder 1st edition spells that don’t already exist (or have a clear replacement) in that game. You can find an index of the spells that have been converted to-date here.

Since I have a baseline on how emoji-sells-adapted-from-symbol-spells-that-don’t-work-off-HP work in mirror emoji, I can now go back and adapt the rest of the spells of that line. Which brings us emoji adaptations of symbol of exsanguination, and then symbol of fear.

With the option in Starfinder for a broader range of damage in bleed effects, I decided to go ahead and male a 3rd level version of exsanguination emoji, rather than 2nd level.

(Art by Marharyta Puvliuk)

Exsanguination Emoji
Class
 technomancer 3
School necromancy
Casting Time 10 minutes
Range 0 ft.; see text
Effect one rune
Duration see text
Saving Throw Fortitude partial (see text); Spell Resistance yes

This functions as mirror emoji, except as noted above and as follows.  Each viewer of the rune perceives it slightly differently, with the rune taking the visible form of a simple symbol that indicates an item commonly associated with stabbing, bleeding, or bloodletting. When triggered, affected creatures in the area gain the bleeding condition. They continue to bleed for as long as they remain within the area, and if the bleeding is stopped it begins again if they end a turn within the rune’s area. Once outside the area the bleed condition can be stopped with a successful DC 15 Medicine check as a standard action, or through the application of any ability that restores Hit Points., and the creature can make a new Fortitude save to end the bleed at the beginning of each turn. Even if a creature’s bleed effect ended while they are outside the rune’s area, returning to the area causes them to bleed again.

Creatures who succeed at a saving throw and have both Stamina Points and Hit Points remaining bleed for 1d6/round. If they expend a Resolve Point at the beginning of their turn, they can ignore this condition for 1d4 rounds while within the rune’s area, or permanently if they leave the area during this time.

Both creatures that succeed at a saving throw but do not still have both Stamina Points and Hit Points remaining, and creatures that fail at a saving throw and do have both SP and HP remaining, bleed for 2d6/round. If they expend a Resolve Point at the beginning of their turn, they can ignore this condition for 1 round while within the rune’s area, or permanently if they leave the area during this time.

Creatures that fail a saving throw and do not have both SP and HP left bleed for 3d6/round. If they expend a Resolve Point at the beginning of their turn, they only bleed 1d6/round for 1d4 rounds.

Detect magic allows you to identify an exsanguination emoji with a DC 17 Mysticism check. Of course, if the symbol is set to be triggered by reading it, this will trigger the symbol.

Magic traps such as exsanguination emoji are hard to detect and disable. While any character can use Perception to find an exsanguination emoji (which may trigger it), a character must use the lowest of their Engineering or Mysticism skill (based on the skill’s total bonus) to disarm it. The DC in each case is 23.

(Art by murphy81)

Fear Emoji
Class
 technomancer 4
School enchantment [emotion, fear, mind-affecting]
Casting Time 10 minutes
Range 0 ft.; see text
Effect one rune
Duration see text
Saving Throw Fortitude partial (see text); Spell Resistance yes

This functions as mirror emoji, except as noted above and as follows.  Each viewer of the rune perceives it slightly differently, with the rune taking the visible form of a simple symbol that is commonly associated with fear, shock, or panic. When triggered, affected creatures in the area gain a fear effect. The fear effect lasts as long as they remain within the area, and for 1d4 rounds after they leave. If a creature succeeds at their initial save against this effect and leave the area, they are not affected again if they re-enter the area. Creatures that fail their save are affected each time they enter the area.

Creatures who succeed at a saving throw and have both Stamina Points and Hit Points remaining are shaken. They can expend 1 Resolve Point to ignore this condition for 1d4 rounds.

Both creatures that succeed at a saving throw but do not still have both Stamina Points and Hit Points remaining, and creatures that fail at a saving throw and do have both SP and HP remaining, are frightened. If they expend a Resolve Point at the beginning of their turn, they can ignore this condition for 1d4 rounds during which time they are merely shaken.

Creatures that fail a saving throw and do not have both SP and HP left are panicked. If they expend a Resolve Point at the beginning of their turn, they can ignore the panic for 1 round and merely be shaken.

Detect magic allows you to identify afear emoji with a DC 18 Mysticism check. Of course, if the symbol is set to be triggered by reading it, this will trigger the symbol.

Magic traps such as fear emoji are hard to detect and disable. While any character can use Perception to find a fear emoji (which may trigger it), a character must use the lowest of their Engineering or Mysticism skill (based on the skill’s total bonus) to disarm it. The DC in each case is 25.

PATREON!
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About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on March 15, 2022, in Game Design, Starfinder Development and tagged , , , , , . Bookmark the permalink. Leave a comment.

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