Converting PF1 spells to Starfinder: Repair Emoji
Posted by okcstephens
Continuing this week’s theme, here are more glyphs, runes, and symbols for the project to convert to Starfinder all the Pathfinder 1st edition spells that don’t already exist (or have a clear replacement) in that game. You can find an index of the spells that have been converted to-date here. We’ve made it to symbol of healing… and I don’t like it.
For symbol of healing, what I don’t like is that the healing concept doesn’t work well with how I am positioning emoji spells to be aimed solely as technomancer options. Now there’s no hand-and-fast rule that technomancers can’t heal, but it does radically depart from the core concept of the class. I could just change my vision of how emoji spells work, giving this one (and maybe a few others) to mystics (who have more healing options in their spell lists). But instead, I’m going to revise the concept of “healing” into “repair,” to give technomancers options to restore HP to devices beyond mending and make whole.
Class technomancer 3
Casting Time 10 minutes
Range 0 ft.; see text
Effect one rune
Duration see text
Saving Throw Fortitude negates (harmless); Spell Resistance no
This functions as mirror emoji, except as noted above and as follows. Each viewer of the rune perceives it slightly differently, with the rune taking the visible form of a simple symbol that indicates an item commonly associated with repair, construction, or engineering. When triggered, affected objects and constructs in the area have HP restored to them. A creature or object can only gain HP from the same repair emoji once per day, and it affects each construct in the area when it is triggered, or when the object or construct first enters the area of the spell’s active rune.
Affected constructs and objects are affected as by the make whole spell. If the target is a construct with Resolve Points that is also missing Stamina Points, it can expend 1 Resolve Point to regain missing SP equal to the HP healed by the make whole effect.
Detect magic allows you to identify a repair emoji with a DC 17 Mysticism check. Of course, if the symbol is set to be triggered by reading it, this will trigger the symbol.
Magic traps such as repair emoji are hard to detect and disable. While any character can use Perception to find a repair emoji (which may trigger it), a character must use the lowest of their Engineering or Mysticism skill (based on the skill’s total bonus) to disarm it. The DC in each case is 23.
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