Converting the Witchwarper to PF1: Hit Points, Skills, and Proficiencies
Posted by okcstephens
Another post working on our PF1 witchwarper. I’ve tackled most of the class features (paradigm shifts are a whole other thing, and yeah, that’s coming), sketched out a class progression chart, and defined a class spell list. So, it’s time to look at the rest of the class rules framework– hit points per level, class skills, skill points per level, and proficiencies.
I’ll be using the sorcerer as my baseline for comparison on these, as another Charisma-based, 0-9th-level arcane spellcasting class.
I really, really WANT to give the witchwarper more skill points per level… but I always want to give all classes more skill points per level. The witchwarper in Sf has the same skill points/level as the least skilled classes, and the sorcerer in Pathfinder 1st ed has the same skill points per level as the least skilled Pathfinder class, so there’s no conversion or comparison reason to boost up from a sorcerer’s 2 skill points/level. I may play with this when all is said and done, but I can’t help but suspect a witchwarper with more skill points than a sorcerer is going to be strictly superior, and I want to avoid power creep. I tend to pass out more skill points as house rules anyway, so in my own games the witchwarper will have the additional skills I want to see.
On armor… I’m going to give witchwarpers light armor proficinecy, like bards. I’m not 100% that the class features they’re going to get, which come from a game where they get light armor, will otherwise be attuned to give them enough defense. But they’ll have the full ASF penalties for medium and heavy armor.
Now, all of this is based on being an arcane class. I *could* see the witchwarper as an occult spellcaster, to create another 0-9th level caster to go along the psychic. Hmmmm…
But for now:
Hit Die: d6.
Starting Wealth: 2d6 x 10 gp (average 70 gp).
The witchwarper’s class skills are Acrobatics (Dex), Bluff (Cha), Craft (Int), Diplomacy (Cha), Fly (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (local) (Int), Knowledge (nobility) (Int), Knowledge (planes)(Int), Linguistics (Int), Profession (Wis), Spellcraft (Int).
Skill Points at each Level: 2 + Int modifier.
Weapon and Armor Proficiency: Witchwarper are proficient with all simple weapons. Witchwarpers are also proficient with light armor, but not shields of any kind. A witchwarper can cast witchwarper spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a witchwarper wearing medium or heavy armor, or using a shield, incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass witchwarper still incurs the normal arcane spell failure chance for arcane spells received from other classes.
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About okcstephensOwen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.
Posted on April 4, 2022, in Game Design, Pathfinder Development and tagged Base Classes, Fantasy Starfinder, Fantasy Witchwarper, Game Design, gaming, Geekery, Pathfinder, PC Options. Bookmark the permalink. Leave a comment.