ShadowFinder Magic Item Sketches

Yep, I’m still working on ShadowFinder. Here are some ides I’m working on for magic items in that modern play mode for Starfinder. I haven’t worried about things like bulk, cost, or item level yet. I want to get the cool ideas nailed down a bit, then I’ll fill in game stats as appropriate for what the items do.

Floating Flashlight

(Art by Oleksandr)

A floating flashlight acts as a normal flashlight, but floats at your command. It can even draw itself and put itself away, which takes normal time but does not require you to have a hand free. It can float along with you, moving as you do and facing wherever you look, or as a move action you can direct it to go up to 60 feet from you. When moving with you, attacks against it are sunder combat maneuvers based on your KAC, as if you held it. When moving independently of you, it has an EAC and KAC of 12.

Temporary Hand Tattoos

Temporary hand tattoos look like small, innocuous items of 0 bulk you can hold in one hand. When picked up, they become tiny tattoos in the palm of your hand. You can have only one temporary tattoo in the palm of each hand, though artificial limbs and limbs you can use to carry more equipment (such as prehensile tails) also count for this purpose. You can activate a temporary tattoo as a standard action, which creates a magic effect. The tattoo is then discharged and no longer exists. You can “put down” a temporary tattoo, causing it to remove itself and go back to looking like a 0 bulk item.

Unless stated otherwise, activating a temporary tattoo is a standard action, which also triggers whatever ability it grants For example, if a temporary tattoo allows you to make an attack, the attack is part of the action to activate the tattoo.

(List to follow)

Door, Slammable

(Art by 3Dmavr)

A slammable door appears to be just a doorknob until picked up. You can make a single melee attack as part of activating the tattoo, causing a full-sized door to briefly appear, which you slam on a foe as if they were standing in a doorway. If it hits, the unarmed attack does 1d10 more damage than normal, and it does not count as nonlethal or archaic. The item is then expended.

This same magic item sometimes takes other forms, such as a giant wooden mallet that appears just in time for you to hit a foe and then fades away, an anvil that drops on the target, or a gun that, when fired, has an enormous boxing glove extend out of it to punch your target.

Gun Slide, Instant

(Art by Kamiya Ichiro)

Also known as a “ka-chunk-chunk,” an instant gun slide looks like the slide of a typcial pistol (such as a 1911a Colt .45) until picked up. Triggering an instant gun slide is a move action, which allows you to boost a ranged weapon (as the boost special weapon quality) for an additional 1d10 damage. This looks like you are working the slide of an automatic weapon, racking a pump-action shotgun, cocking the hammer of a firearm, or otherwise getting ready to fire. This is a magical action–it doesn’t matter if your weapon is already fully ready to fire (it still looks and sounds as if you racked it again), and this does not expend or eject extra ammunition.

Vest, Surprise Concealed

This item looks like an extremely thin, barely noticeable armored vest that can easily be worn under even the flimsiest of shirts. Normally it cannot be detected when worn, unless you choose to show it to someone. However, if you are attacked while at 0 HP by an attack that would require you to spend Resolve Points to not die, the surprise concealed vest automatically negates that one attack, revealing itself in the process as if you had always worn it. It is then expended and useless.

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About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on April 26, 2022, in Game Design, ShadowFinder, Starfinder Development and tagged , , , , , , . Bookmark the permalink. Leave a comment.

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