Original Character: The Lantern

(No part of the article is Open Game Content)

I’m going to be playing in a Mutants & Masterminds game sometime in the not-too-distant future, online, about once a month. The GM describes it as “1938 Postmodern Golden Age Superhero,” which is to say, using tropes and aesthetics and the setting of a heroic 1938 world, but not accepting those tropes or the prejudices of that era without examination.

I adore Golden Age supers.

So, I decided I want to play someone in the Mystery Men category, what I often call a “Fedora Hero.” The basics of that are easy to nail down — a 1930s suit and hat with some kind of face covering, detective/investigative skills, fisticuffs, and a schtick. Famous examples obvious include the Crimson Avenger, Green Hornet, Sandman, the Shadow, the Spider: Master of Men, and the Spirit.

I ran through a LOT of ideas (Azure Crusader. Good Citizen. Father Pentacroft. The Griffon. Hodag. Mr. Nevermore. Punchline. Red Wasp.), but they were all either too derivative for my current desires, too generic, or too far from what I see as the core of the Fedora Hero concept.

So, I decided to go a different direction, and pick a legacy, which would lead to a concept, which would lead to a schtick, which would form the core of my hero.

So I began thinking about history and folklore that predated 1938. I considered going with a character named Argent, or Argent Agent, or Revere, and having them be a silver-wielding inheritor of Paul Revere’s heroic role. But, I have long been a bit annoyed that Paul Revere is treated as though he underwent the Midnight Ride by himself, so I didn’t really want to base a character on that as a hook.

Then, it clicked. Not Revere… but the *Lanterns*!

Now my Fedora Hero had a lapel badge of two lanterns in a church tower (“Two If By Sea”) that could shine bright light into his foe’s face. No true superpowers, but inheritor of a long line of special operatives since the days of the Midnight Ride, trained from birth by the secretive Order of William Dawes to find hidden threats to the US, oppose them, and call them out. Mostly stealth-investigator-skills based, but with guns and fisticuffs as needed.

That idea went to Jacob Blackmon, who asked some crucial questions about costume design, and The Lantern’s concept and look were set!

If you’re a fan of M&M as I am, I heartily recommend you join the official M&M Patreon, which has lots of cool content from the creators and developers of the game line!

(The Lantern, art by Jacob Blackmon)
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About Owen K.C. Stephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is a full-time ttRPG Writer, designer, developer, publisher, and consultant. He's the publisher for Rogue Genius Games, and has served as the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the Editor-in-Chief for Evil Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps. He has a Pateon which supports his online work. You can find it at https://www.patreon.com/OwenKCStephens

Posted on April 27, 2022, in Appendix O, Diesel Pulp and tagged , , , , . Bookmark the permalink. Leave a comment.

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