Revised Magister for PF1 (Part 9)

Okay, moving on for now from mystic bonds for our Revised Magister class (for PF1), let’s take a look at some new magister feats. I strongly suspect I’d rework the entire magister feat dynamic in a final revised commercial version of this class, so all of these end up being mystic talents and instead of alternating between mystic talents and magister feat, the magister gets a mystic talent at every odd level (and one of them is “Bonus Feat,” like with so many class talent systems in Pf1), but that’s more of an overhaul than I want to get into for a simple update.

We’ll start with things inspired by the alchemist class. (No, no mutagens. Ever.)

(Art by Salenta)

Alchemical Talent
You have learned to create extracts.
Prerequisites: Brew Potions, magister 3, 5 or more arcane spells known, 3 ranks Craft (alchemy).
Benefit: You can create extracts and identify potions as described in the alchemy class feature of the alchemist (this does not allow you to make bonds — see Explosive Talent, or to make mutagens). Rather than gain a new formula list or separate extracts per day, you can expand a spell slot to create an extract from a spell known of that level or lower that targets one or more creatures or objects and does not have a target of “personal.” You also gain a competence bonus equal to half your magister level on Craft (alchemy) checks to create alchemical items.
Special: Once you have taken this feat, you can take the Extra Discovery feat without meeting its prerequisites, and may do so using magister bonus feats. You cannot take a discovery that grants or modifies an alchemist ability you do not possess (such as bombs or mutagens). Additionally, you can forgo a magister bonus feat to gain the swift alchemy alchemist class features (using your magister level as your alchemist level).

Explosive Talent
You have learned to make things go “booooom.”
Prerequisites: Magister 3, 5 or more arcane spells known, 3 ranks Craft (alchemy)
Benefit: You can make bombs. This functions as the alchemist class feature, except as follows. Your bomb damage and save DC is calculated as if your alchemist level was your magister level -2. You do not have a limited number of bombs per day, but to create a bomb you must expend a magister spell slot. This must be a spell slot with a spell level no less than 1 per 3 dice of damage your bomb does (minimum 1st-level spell slot).
Special: Once you have taken this feat, you can take the Extra Discovery and Throw Anything feats without meeting their prerequisites, and may do so using magister bonus feats. You cannot take a discovery that grants or modifies an alchemist ability you do not possess (such as extracts or mutagens). Additionally, you can forgo a magister bonus feat to gain any one of the following alchemist class features (using your magister level as your alchemist level): poison resistance, poison use, swift alchemy, swift poisoning).

Greater Alchemical Talent
You can make more powerful extracts
Prerequisites: Alchemical Talent, Brew Potions, magister 10, 9 or more arcane spells known, 10 ranks Craft (alchemy).
Benefit: You can now use the extract ability from your Alchemical Talent feat to turn spells known with a target of “personal” into extracts.

Want More Professional Pathfinder 1st Edition?!

Hey folks! We’re not done with the Magister just yet — there are new and revised mystic talents and magister feats yet to come… but what do you want to see AFTER that?

I know there’s less-and-less material being produced for Pathfinder 1st edition by people who worked on the game as Paizo developers. If you want to encourage me to keep creating new options for this rule system, please consider joining my Patreon (or buying a cup work of support at my Ko-Fi) and letting me know!

HEY, WHILE I HAVE YOUR ATTENTION!

I’m working with novelist and veteran game design Darrin Drader to bring a new edition of his Reign of Discordia sci-fi setting to 5e and the White Star rpg. As is the standard these days we have a Kickstarter campaign running at the moment, and would really appreciate you taking look, telling your friends, and maybe backing it!


About Owen K.C. Stephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is a full-time ttRPG Writer, designer, developer, publisher, and consultant. He's the publisher for Rogue Genius Games, and has served as the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the Editor-in-Chief for Evil Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps. He has a Pateon which supports his online work. You can find it at https://www.patreon.com/OwenKCStephens

Posted on May 19, 2022, in Game Design, Pathfinder Development and tagged , , , , , , , , . Bookmark the permalink. Leave a comment.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: