New Operative Exploits for Starfinder: Damage Trick, Quick Trick
Posted by Owen K.C. Stephens
We’ve been focusing on fantasy and the real-world game industry for a while, let’s drop some items I’ve been testing fora while for Starfinder operatives.

6th Level Exploits
Damage Trick (Ex)
When using a small arm or operative melee weapon and making an attack that is not a trick attack and does not have any trick attack damage added to it, you can add trick attack damage as an operative of a level equal to half your operative level. You do not need to make a skill check, and you do not get any other of effects of using a trick attack.
Quick Trick (Ex)
You can make a single trick attack as a standard action. You cannot move as part of this trick attack. All the other rules and limitations of trick attacks apply.
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About Owen K.C. Stephens
Owen K.C. Stephens Owen Kirker Clifford Stephens is a full-time ttRPG Writer, designer, developer, publisher, and consultant. He's the publisher for Rogue Genius Games, and has served as the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the Editor-in-Chief for Evil Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps. He has a Pateon which supports his online work. You can find it at https://www.patreon.com/OwenKCStephensPosted on June 21, 2022, in Starfinder Development and tagged Exploits, gaming, Geekery, Operative, PC Options, Starfinder. Bookmark the permalink. Leave a comment.
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