Converting PF1 spells to Starfinder: Beguiling Emoji and Pain Emoji
Posted by Owen K.C. Stephens
Okay, I’m hopping back to the project to convert to Starfinder all the Pathfinder 1st edition spells that don’t already exist (or have a clear replacement) in that game. We’re still working on doing all the glyphs, runes, and symbols.
You can find an index of the spells that have already been converted on this blog to-date here.

Beguiling Emoji
Class technomancer 6
School enchantment [charm, compulsion, mind-affecting]
Casting Time 10 minutes
Range 0 ft.; see text
Effect one rune
Duration see text
Saving Throw Will partial (see text); Spell Resistance yes
This functions as mirror emoji, except as noted above and as follows. Each viewer of the rune perceives it slightly differently, with the rune taking the visible form of a simple symbol that is commonly associated with charm, enchantment, or being starry-eyed. When triggered, affected creatures in the area gain a charm effect toward the caster. The effect lasts as long as they remain within the area, and a limited duration after they leave (see below). If a creature succeeds at their initial save against this effect and leave the area, they are not affected again if they re-enter the area. Creatures that fail their save are affected each time they enter the area.
Creatures who succeed at a saving throw and have both Stamina Points and Hit Points remaining take a -2 penalty to any attack against the caster and skill checks opposed by the caster, and the caster gains a +2 bonus to all saving throws against their effects. This effect lasts for 1 round after an affected creature leaves the rune’s area.
Both creatures that succeed at a saving throw but do not still have both Stamina Points and Hit Points remaining, and creatures that fail at a saving throw and do have both SP and HP remaining, are affected in the same way, but the effect lasts for 10 minutes after they leave the area.
Creatures that fail a saving throw and do not have both SP and HP left are charmed by the caster, as if they had been affected by a charm monster spell. This lasts for 1 hour per caster level.
Detect magic allows you to identify a beguiling emoji with a DC 21 Mysticism check. Of course, if the symbol is set to be triggered by reading it, this will trigger the symbol.
Magic traps such as beguiling emoji are hard to detect and disable. While any character can use Perception to find a beguiling emoji (which may trigger it), a character must use the lowest of their Engineering or Mysticism skill (based on the skill’s total bonus) to disarm it. The DC in each case is 34.

Painful Emoji
Class technomancer 5
School necromancy (pain)
Casting Time 10 minutes
Range 0 ft.; see text
Effect one rune
Duration see text
Saving Throw Fortitude partial (see text); Spell Resistance yes
This functions as mirror emoji, except as noted above and as follows. Each viewer of the rune perceives it slightly differently, with the rune taking the visible form of a simple symbol that is commonly associated with agony, suffering, or trauma. When triggered, affected creatures feel pain for as long as they are in the area, and a limited amount of time after they leave (see below).
Creatures who succeed at a saving throw and have both Stamina Points and Hit Points remaining take a -1 penalty to all attack rolls, ability checks, skill checks, and saving throws. If they expend a Resolve Point at the beginning of their turn, they can ignore this penalty for 1d4 rounds. The penalty ends when affected creatures leave the rune’s area, but returns if they re-enter.
Both creatures that succeed at a saving throw but do not still have both Stamina Points and Hit Points remaining, and creatures that fail at a saving throw and do have both SP and HP remaining, take a -2 penalty to all attack rolls, ability checks, skill checks, and saving throws. If they expend a Resolve Point at the beginning of their turn, they can ignore this penalty for 1d4 rounds. The penalty ends 1d4 rounds after an affected creature leaves the rune’s area, but returns if they re-enter.
Creatures that fail a saving throw and do not have both SP and HP take a -4 penalty to to all attack rolls, ability checks, skill checks, and saving throws. Each round such creatures may expend a Resolve Point to reduce this penalty to -2. This penalty is active anytime the affected creature is in the rune’s area, and for 10 minutes after they leave it.
Detect magic allows you to identify a painful emoji with a DC 20 Mysticism check. Of course, if the symbol is set to be triggered by reading it, this will trigger the symbol.
Magic traps such as painful emoji are hard to detect and disable. While any character can use Perception to find a painful emoji (which may trigger it), a character must use the lowest of their Engineering or Mysticism skill (based on the skill’s total bonus) to disarm it. The DC in each case is 32.
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About Owen K.C. Stephens
Owen K.C. Stephens Owen Kirker Clifford Stephens is a full-time ttRPG Writer, designer, developer, publisher, and consultant. He's the publisher for Rogue Genius Games, and has served as the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the Editor-in-Chief for Evil Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps. He has a Pateon which supports his online work. You can find it at https://www.patreon.com/OwenKCStephensPosted on July 6, 2022, in Game Design, Starfinder Development and tagged Game Design, gaming, Geekery, PC Options, Starfinder. Bookmark the permalink. Leave a comment.
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