Nanocyte ThemeType For Starfinder

I mentioned in the article on the precog, I wanted to make sure I have Multiclass Themetypes for all of the official classes for Starfinder (and likely some other classes too!), so here’s the article on the last missing offficial class the nanocyte (from Starfinder Tech Revolution). You can check out the precog Multiclass ThemeType article for the rules and design logic behind Multiclass ThemeTypes.

(Art by warmtail)

Nanocyte ThemeType

You have been infused with morphic nanites that obey your subconscious commands. These are neither as strong nor as flexible as the nanites of a true nanocyte, but they are still far more advanced than anything available for commercial purchase.

Theme Knowledge (Ex, Theme, 1st Level): You gain a nanite surge, as the nanocyte class feature. You gain a total number of nanosurges per day equal to 1/3 your character level (minimum 1). Select one skill. You can expend a nanosurge as part of making a skill check with that skill. This grants you an insight bonus to the skill check equal to 1/4 your character level (minimum +1). Each time you gain a new character level, you can change what skill your nanosurge can apply to.

Minor Faculity (Ex, Archetype, 2nd Level): You gain the 1st level ability of one nanocyte faculty. If this faculty grants a nanocyte a class feature early, you gain the class feature. You cannot select a faculty that modifies or requires an array you do not have.

Knack (Ex, Archetype, 4th Level): You gain one nanocyte knack, selected from the list of 2nd level nanocyte knacks. You treat your level in the class this archetype is attached to as your nanocyte level for all nanocyte knacks gained from this Multiclass ThemeType.

Minor Array (Ex, Theme, 6th Level): You gain a single form of nanite array (sheath, cloud, or gear). You calculate this array’s effect’s using your character level -4. Additionally, you can expend a Resolve Point to immediately gain and use a nanite surge.

Knack (Ex, Archetype, 6th Level): You gain a second knack, following all the rules of the knack granted by this ThemeType at 4th level.

Lesser Faculty (Ex, Archetype, 9th Level): You gain the 4th level ability of the faculty you selected at 2nd level.

Improved Array. (Ex, Theme, 12th Level): You now calculate the effects of the nanite array you selected at 6th level using your character level -2. You gain a second array option, which you calculate the effects of using your character level -4. You can still only have one array active at a time.

Knack (Ex, Archetype, 12th Level): You gain a third knack, following all the rules of the knack granted by this ThemeType at 4th level except it may be a 2nd- or 6th-level knack.

Greater Array (Ex, Theme, 18th Level): You now calculate the effects of the nanite array you selected at 6th level using your full character level, and the effects of the array you gained at 12th level using your level -2. You gain a third array option, which you calculate the effects of using your character level -4. You can still only have one array active at a time.

Knack (Ex, Archetype, 18th Level): You gain a fourth knack, following all the rules of the knack granted by this ThemeType at 12th level.

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About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on July 25, 2022, in Starfinder Development and tagged , , , , . Bookmark the permalink. Leave a comment.

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