Weapons in ShadowFinder, a Starfinder Play Mode
In the upcoming ShadowFinder modern fantasy play mode for Starfinder, weapons don’t do a set damage based on their item level, and mundane, typical weapons aren’t bought with credits. Instead anything reasonably available to a typical person (bolt cutters, road flares, blue jeans, baseball bats, cars, firearms, bandages, and so on) use a wealth mechanic to see if you can find and afford what you want when you want it. Credits are used for more esoteric items, such as magic and hybrid equipment, fringe science, psychically imbued crystals, alien relics, and so on.
Similarly, rather than a set damage, weapons have their damage based on a damage tier, which is calculated using a set of rules that are being polished as we speak. If you are proficient with a weapon, it’s base damage tier is your character level. If you are not proficient, it’s base damage tier is your base attack bonus -2 (and you suffer the normal nonproficiency penalty to your attack roll). Weapons then have a damage tier modifier, often based on things like their critical hit effects and special properties.
Here’s a sample of what some melee weapons will look like, and how the damage tier chart works.
Baseball Bat (1-h/2-h Basic Melee Weapon)
Wealth Check: 10
Damage Tier -1 (B)
Properties: Analog, archaic,
Critical Hit Effect: Knockdown
Stiletto (Operative Melee Weapon)
Wealth Check: 12
Damage Tier +0 (P)
Properties: Analog, conceal, feint
Critical Hit Effect: Bleed (1d6, +1d6/5 damage tiers)
Single Target Melee KAC Weapons
Damage 1-h 2-h 1-h 2-h
Tier Adv. Adv. Oprtv Basic Basic
-3 1d2 1d4 1 pt. 1 pt. 1d2
-2 1d3 1d4 1 pt. 1 pt. 1d3
-1 1d3 1d4 1 pt. 1d3 1d3
0 1d4 1d6 1d3 1d4 1d4
1 1d4 1d6 1d3 1d4 1d6
2 1d6 1d6 1d4 1d6 1d6
3 1d6 1d8 1d4 1d6 1d6
4 1d8 1d8 1d4 1d6 1d8
5 1d8 1d10 1d6 1d8 1d8
6 2d4 2d6 1d6 1d8 1d10
7 2d6 2d8 1d8 1d10 1d12
8 2d8 3d6 2d4 1d10 2d8
9 3d6 4d6 2d6 2d8 3d6
10 4d6 5d6 3d4 2d8 3d8
11 5d6 4d8 2d8 2d10 4d6
12 4d8 6d6 3d6 3d8 5d6
13 6d6 7d6 3d8 3d10 4d8
14 6d8 9d6 4d6 4d8 5d8
15 9d6 10d6 5d6 5d8 8d6
16 10d6 11d6 6d6 6d8 9d6
17 12d6 13d6 7d6 7d8 10d6
18 14d6 15d6 8d6 8d8 12d6
19 16d6 17d6 9d6 9d8 13d6
20 18d6 20d6 10d6 11d8 15d6
21 20d6 22d6 11d6 12d8 17d6
22 22d6 25d6 12d6 13d8 19d6
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Posted on July 29, 2022, in Game Design, ShadowFinder, Starfinder Development and tagged Game Design, gaming, Geekery, ShadowFinder, Starfinder, Weapons. Bookmark the permalink. Leave a comment.
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