#SettingPitch: “Underground States of America”

Absolutely nothing I release today is going to get any attention whatsoever, given the new playtest for the Worlds Most Popular ttRPG went live this afternoon. So, I am taking this as an opportunity to do whatever I want!

Underground States of America was an idea I had in late 2019, while living in Evansville, Indiana. It sparked with the concept of having subterranean Brain Eaters in a PostApocalyptic setting that everyone was scared of, but turned out to just be Hoosiers who still enjoyed pigbrain sandwiches. From there, I began to think about what the underground in every state would look like and, for no good reason whatsoever, started in Kansas.

I was never sure what I was going to do with this. Thirdparty campaign setting for the spacebased Finder rog I had helped create? Game world for the system I have been working on ever since I thought of the Adventures of the League of Women Spelunkers, in 2016? Actually write a novel like I have meant to for 30 years?

Then I took on other projects, and stopped having time to do anything with this nugget, at least so far. I hope you enjoy this file from my archives.

Nothing here is Open Game Content, this post is not covered by the Open Game License.

U.S.A Underground States of America

No one older than the age of 3 survived whatever sent all of Lebanon, Kansas (including a shockingly large number of politicians, scientists, and military), to flee to Shelter 48, and none of those ever knew what had happened to cause the evacuation. They were raised by clearly-repurposed automated systems, which often tried to pluck eggs from under the children, or check them for Swine Fever. Shelter 48 had canned and powdered food aplenty, power, clothes, tools, medical supplies, movies, novels, manuals… but nothing with a year on it. Very little with name brands. No firearms. No *explanation* of firearms, or gunpowder, or nitro, or fireworks. Lots of bodies, though. Burned, skeletonized, mummified, rotted, and some twisted like they’d been turned to putty, placed in taffy-pulling machines, then dried out into the consistency of old leather.

Still with watches, glasses, nametags, and even money But only pennies, quarters, and golden Sacagawea dollars, all shiny and new when found, and all with XXXX where a date should be.

That first Orphan Generation was big, though no one is sure of the exact number. The best guess is around 5,000 children were in the 100 nurseries when Shelter 48 came online, each with their own Sigil, a small distinct black-line shape on their wrist.

The Big Clock says it’s been 54 years since Shelter 48 came online. And it keeps counting up in years, months, days, hours, minutes, down to thousands of a second which spin by so fast no one can tell if there are actually numbers on those dials. And from 7 pm to 7 am, by the Big Clock, the Main Lights get dimmer and dimmer, though never completely going out, and then brighter and brighter

Very few of the Orphan Generation are still around, but their children and grandchildren, and even a few great-grandchildren are. Every child is born with all the sigils of their parents and grandparents on their wrist. Some great-grandchildren have their great-grandparent’s sigils, some don’t, and some have a few and not others. But you don’t need to check someone’s wrist to know if they share a sigil with you. If you smell a sigilkin, or touch their skin with yours, you have a flood of affection, protection, trust and familiarity fill you. But not sexual attraction. Indeed, the idea of being sexually attracted to your sigilkin is… well, it’s just gross. Nauseating, in fact.

Shelter 48 had numerous huge metal doors. It took a long time to find them all, given the almost-23,000 acres of tunnels, dorms, nurseries, warehouses, sick bays, factories, hydroponics, classrooms, databases, labs, libraries, theaters, parks, air scrubbers, power transformers, jail cells, observation posts, pools, gyms, sports fields, archery ranges, go-cart courses, mushroom farms, indoor skydiving shafts, meat printers, knife dispensaries, pill vendors, obstacle courses, computerized therapy and career guidance offices, pillow pits, quiet rooms, loud rooms, cryogenics repositories, cybersurgery autodocs, insect zoos, suicide booths, 21+ robot-monitored red-light halls and toy rentals, thumbprint-coded safety deposit boxes, courtrooms, trial-by-combat rooms, companion animal adoption centers, snorkeling courses, self-serve horrorhelm and deprivation stations, psionic activation chambers, and the periodic weirdly lit dodecahedral-shaped RONKUs (Rooms Of No Known Use).

None of them opened easily. But over 5 decades, with books and screens and machine shops, most of them have been forced open or torn apart. None lead up. Indeed, nothing found ever even suggests there *is* an “up.” But there are more tunnels, and chambers, and shelters, including those that claim to be located under Caldwell, Ellsworth, Kansas City, Lincoln, Leavenworth, Douglass, Fort Scott, and Wichita. Sadly, none of those have done as well as Shelter 48. Shelter 16 under Caldwell is the source of endless corpses (human and otherwise) infected and animated by weird fungi. Shelter 67 under Leavenworth has turned to cannibalistic warfare between 7 factions. Shelter 104 under Witchita, the largest encountered to date, is a dangerous ruin of run-amok robotics, carnivorous roaches, mole-boars, psionic ant colonies, and apparently one madman called Rawhand wearing a Richard Nixon mask and attacking people with an atomic-battery-equipped power drill he carries in massive, gnarled, skinless hands.

Several smaller Shelters simply had their populations fail to thrive as well as Shelter 48, and survive by trade and hiring out as mercenaries, workers, and anything else they are willing to be paid for. Some non-shelter Chambers have been turned into homesteads by groups fleeing on failed Shelter or another, or decided to carve their own way rather than bow to whatever ruling party controlled their point of origin.

Outside the Shelters and Homesteads, are thousands of rooms, tunnels, caves, and waterways both natural and man-made crossing an area of at least 90,000 square miles, all underground. Not only has it not all been mapped, but cave-ins often block old paths, and sometimes open new ones. Ancient, apparently indestructible and self-motived digger machines called Zom-bore-nies bore out new tunnels, or clear obstructions… apparently at random. Sometimes, a floor gives way, to reveal part of another level lower down.

There are the Long Ducts, which stretch so far from the edge of the known Underground that no one has gotten to the end of them and returned. Long ducts are often collections of related and interconnected tunnels and shafts, all running parallel. They are also often overrun by caustic slime-molds, scavenger gangs, raider camps, and the hallucinogenic electrified twisted vine-cables that someone dubbed Black Lotus, and which no Shelter book gives any information about.

There are the Dropshafts, that lead down. Some Dropshafts obviously lead to warehouses, and have Homesteads set up to control them, or outposts of more violent Shelters. Others go so far down, no rope anyone has found or crafted can bear the weight of a person to go far enough to reach the bottom. Most softly blow fresh, cold air. Some belch gray stinging fog. At least one smells of brimstone, and is guarded by batwinged cyborg mandrake roots. New Dropshafts have been showing up more frequently of late, sometimes with a floorplate just disappearing one day, and a new shaft replacing it.

There are rumors of new groups being spotted, claiming to be from Her Royal Majesty’s Subterranean Expeditionary Force, or Empire State Bunker AA-5. Some objects with markings like that show up in the hands of roving junk dealers, but most folks assume they’re fakes.

Though the Empire State thing that might have been a pistol, once, sure got everyone’s attention.

No one much cares how any of this came about. The few who do haven’t found any good explanations, just more questions. But it is what it is. These are the Underground States of America. This is your world.

The past is the past. What are you going to do to ensure your future?

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About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on August 18, 2022, in Adventure Sketch, Anachronistic Adventurers, Appendix O, Microsetting and tagged , , . Bookmark the permalink. Leave a comment.

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