Gatekeeper’s GM Rulings: Animal Companions

Having run the first session of my Gatekeepers game for PF2, I’ve now made some in-play GM rulings that alter the Rules-As-Written. These “Rule 0” calls were made during the game session, in consultation with all the players. I want to keep a written record of them both to share with people as they come up, and as a reference for myself and the players.

Both the Gm Rulings from Session 1 were about animal companions.

  1. An animal companion can take a reaction for purpose of using the aid another. The animal must take an action to prepare to aid, as normal.
  2. If a character is unconscious or dead, and their animal companion knows where they are, the companion will move to be adjacent to the downed character.

Neither of these is a major change, but I prefer to keep track of such things.


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About Owen K.C. Stephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is a full-time ttRPG Writer, designer, developer, publisher, and consultant. He's the publisher for Rogue Genius Games, and has served as the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the Editor-in-Chief for Evil Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps. He has a Pateon which supports his online work. You can find it at

Posted on October 11, 2022, in Pathfinder 2nd Ed and tagged , , , , . Bookmark the permalink. Leave a comment.

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