Awesome 80s: Robofauna (for Starfinder)

Today we’re continuing the Awesome 80s line of blog posts, which are about sharing some of the things I created in part from the inspirations I got from movies, shows, games, and literature of that decade. In this case, it’s robots serve the role of fauna on alien worlds and cultures where robotic life fills every ecological niche, and biological creatures are rare or nonexistent. Such worlds are often also populated by SROs, MechaMorphs and Deceptive Transforming Robots, and may be patrolled by allies or visitors with Transforming Cycle Armor in an effort to fit in and keep up.

Do you want robot bug swarms? Because this is how you get robot bug swarms.

Art by klyaksun.

ROBOFAUNA GRAFT Robofauna almost always matches the form, function, and niche of a type of animal or vermin found elsewhere in the galaxy. They are robots, but robots created by an endless (and arguably natural, by which we mean people almost always argue about it) cycle of previous machines.
Creature Type: Only stat blocks for creatures of the animal and vermin type can be used for robofauna. Type changes to Construct (technological).
Traits: Add: construct immunities; unliving; vulnerable to electricity.
Skills: Add Computers as master skill.
Additional Abilities: Robofauna generally have at least one ability the biological lifeforms that fill the same niche don’t. Roll 1d6 on the table below to determine the robofauna abilities:

1. Add a ranged energy attack (acid, cold, electricity, fire, or sonic). The attack has an attack bonus 2 lower that the creature’s melee attack, and does the same amount of damage.
2. Add DR/adamantine, with a value equal to half the creature’s CR.
3. Add energy resistance against one energy type (acid, cold, fire, or sonic; not electricity) with a value equal to the creature’s CR.
4. Add a new movement type (burrow, climb, land, fly, or swim). This movement is as fast as the creature’s fastest movement type (if climb, land, or swim), or half that (if burrow or fly).
5. Add blindsight (life, sound, or vibration) with a range of 30 feet (60 feet if creature is CR 10 or higher).
6. Roll three times and add all results. This may give you multiple different ranged attacks of forms of blindsight, or double the value of DR or Energy Resistance gained. If you roll a 6 again, rather than roll 3 more times, select one ability the robofauna does not yet have. Also increase Hit Points by +20%, and CR by 1.

If you are reading this, maybe you’d like to consider supporting more blog posts like this (and asking for more Awesome 80s!) by pledging a small amount to my Patreon?


About Owen K.C. Stephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is a full-time ttRPG Writer, designer, developer, publisher, and consultant. He's the publisher for Rogue Genius Games, and has served as the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the Editor-in-Chief for Evil Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps. He has a Pateon which supports his online work. You can find it at

Posted on November 30, 2022, in Game Design, Starfinder Development and tagged , , , , , . Bookmark the permalink. Leave a comment.

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