Awesome 80s: Transforming Feats for Starfinder
Today we’re wrapping up this week of Awesome 80s blog posts, which are about sharing some of the things I created partially due to the inspirations I got from movies, shows, games, and literature of that decade. It’s been all about transforming vehicle robotstuff this week, so I’m tacking on a couple feats in case you want your species, monster, or ThemeType to focus even more on transforming.

(Art by Jacob Blackmon. Want to pay him to make art of YOUR transforming robot character? Drop him a line!)
Dodging Transformation
You can change forms to duck enemy attacks.
Prerequisites: vehicle form special ability (from the deceptive transforming robot graft, mechamorph species, or mechaserve robot pilot themetype).
Benefit: Once per day, when you fail a Reflex saving throw or your armor class is hit by an attack, you can change modes as a reaction. This allows you to reroll the Reflex save with a +8 bonus, or force the attack to be rerolled against you with a -8 penalty. You can also take a guarded step as part of this action, if you wish.
Triple Transformations
There’s even more to you than one trick up your sleeve.
Prerequisites: vehicle form special ability (from the deceptive transforming robot graft, mechamorph species, or mechaserve robot pilot themetype).
Benefit: Select a second vehicle mode, following all the rules for your first vehicle mode. Any time you switch to your vehicle mode, or gain benefits from your vehicle mode, you can choose between your original vehicle mode or this new mode. Every time you gain a character level, you may select a new second vehicle mode.
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If you are reading this, maybe you’d like to consider supporting more blog posts like this (and then asking for more Awesome 80s!) by pledging a small amount to my Patreon?
Posted on December 2, 2022, in Game Design, Starfinder Development and tagged #Microfeats, Awesome 80s, Game Design, gaming, Geekery, Starfinder, Transformers. Bookmark the permalink. Leave a comment.
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