Gatekeeper’s Campaign for PF2, Session 2 (Part 2)
Part two of my Game Session 2 notes for my Gatekeeper’s campaign for PF2 (part one here). The articles at the Gatekeeper Index can remind you of all the characters, backstory, rules changes, and setup, if you want a refresher.
Morgan quickly climbs up to the top of Pottage’s Tottage, and sees a Large spider with a face he realizes matches the one he saw looking over the edge. It has struggling people-sized silk bundles webbed to its hind legs, a bright red sigil on its back, and seems to naturally have just 7 legs (4 on the left, 3 on the right). The spider sees him, covers itself in a fog cloud that moves with it, and jumps away to another roof. Morgan follows town protocol by raising an alarm (screaming “MONSTER! GIANT SPIDER!”), and goes after it. (Chase Rules)
Averill tries to follow from the ground and raise the alarm.
Meanwhile, the PCs at the Smoke Pine Taven are passing out food bundles. The system is simple, a line forms by the counter. Everyone throws down a couple of copper and gets a bundle. But Jaedyn sees a figure she does not know, who is wearing a cloak, completely covering their hands with its edge and totally covering their head with its hood. While it’s not unusual for shy strangers to come in off a ship, one being that covered is odd and with the recent weirdness makes Jaedyn suspicious. She opts to hand it a food bundle in a way that causes it to fall at the last second, hoping to get the creature to look up to grab it. (Thievery check) This succeeds, and she sees it has a desiccated face, a lock built into its forehead (like the front of a padlock), and it’s eyes are hollow black pits, with tiny bright red motes of light far, far back within the eye sockets.
It hisses at her, and runs to exist the Smoke Pine.
Jaedyn throws a knife in an effort to pin its hood to a wall so it is jerked back and its face is revealed. She succeeds, and the whole cloak comes off. The desiccated creature flees out into the street. Holly grabs its food and runs after it. Nambra takes this opportunity to conceal herself from anyone in the Smoke Pine, especially the cats. Jaedyn grabs the dropped cloak, the runs after Holly.
Holly wants to get ahead of the fleeing figure (Chase Rules), and eventually does so. She offers it the food pack, saying it’s done nothing wrong. It crouches and replies “Give me your BLOOD!” Taken aback, Holly refuses, and the creature turns into smoke and flies away faster than be followed.
It begins to rain.
Morgan is chasing the jumping cloud of fog that has a giant spider in it, while Aervill tries to rally people in the streets below. Eventually Morgan catches up to it and, since the fog is made of water vapor, tries to access his water powers (sending a hero point) to dispel it. that succeeds, and the spider creature seems surprised. Getting a better look at it, Morgan sees it has a black collar around its neck, with inward-bent hooks that dig at the spider’s flesh and cause trails of smoke to trail upward from the contact. Morgan tries to access his water powers again, succeeds, and uses them to form curved blades of ice that cut the collar free of the spider creature.
The spider gasps, drops the two figures strapped to its legs, looks at Morgan and chokes out “You’re in DANGER!” Then, it flees.
Morgan cuts the two figures loose, discovering they are Pottage and Mac. He and Averill get back together, and Pottage comes to enough to say he’d like his return to be kept secret for now. Morgan and Averill agree, and happen to mention the new woman working at the Tottage, Chandra Chase, didn’t know he was back yet. Pottage is concern because he hasn’t hired anyone new, and doesn’t know a Chandra. Pottage promises to meet them in a bit at the Tottage, but asks if and can they get Mac to Hexer Helaina, since he’s not recovering as fast. They agree, and while Morgan takes Mac to Hellaina, he sends Averill to go get Jaedyn, Holly, and Nambra and bring them to the Tottage as well.
Nambra, as it happens, noticed the two coins the desiccated figure used to buy food looked different from any others she’s seen, and exchanges them for two coins of her own. Holly and Jaedyn come back in, noting the figure disappeared. Nana Cutthroat comes up to them and hears the description, and says it sounds like a wight. She is asked if wights are common in Tidegate, and affirms they are not. There was one wight captain who couldn’t set foot off his ship that used to come to port now and then, and they allowed it, but it turned out he had a plot to have his ship carried by millions of tiny crabs, and then a holy knight from the Continental Empire showed up and destroyed him.
But, Nana Cutthroat notes, this cloak seems older than that. She gives it a deep sniff, then suddenly says she must talk to the council, and rushed off into the rain, with the cloak.
And just then, Averill shows up, and explains why they should go to the Tottage.
End Part 2.
Support
I have a Patreon, which makes these blog posts possible. If you enjoy these posts, join my Patreon!
Posted on December 7, 2022, in Adventure Design, Adventure Sketch, Microsetting, Pathfinder 2nd Ed and tagged Game Session Notes, gaming, Gatekeeper Campaign, Geekery, Pathfinder Second Edition. Bookmark the permalink. Leave a comment.
Leave a comment
Comments 0