Now On Patreon: Gamifying Hangovers

Hey, it’s right between two holidays that often involve a lot of drinking, and that got me thinking.

It’s pretty common for ttRPG adventurers to overindulge, either as part of some greater scheme, or because they live work-hard/play-hard lives. This can naturally lead to having a hangover later. But few games have any rules for hangovers, and sometimes such rules can enrich the impact of the fictional poor choices, consequences of taking a risk, or narrative of player character’s lives.

So, how do you make game rules for a hangover? Well, let’s look at the main causes of a hangover. Here we are looking specifically at the impact of alcohol on humans, but if you run a world where fairies get drunk on buttermilk, or skesilik who invoke blood-frenzy for too long are hungover with “crusteye” the next day, you can extend these real-world concepts to fictional physiology.

So I wrote an article over on my Patreon looking at the real-world causes of hangovers, and how a GM might adapt the effect to a ttRPG rueset. This content (and all Tuesday and Thursday posts) is currently exclusive to my Patreon. When we raise my Patreon to $1,500/month, I’ll go back to making all my weekly posts double posts here and on my blog. (And at 1,000/month, I’ll go back to including Thursday posts here on the free blog.)

At the $1,500 goal, I’ll also create and maintain Starfinder and 5e article Index Pages for my Patrons, with links to all my 5e and Starfinder blog and Patreon content.


About Owen K.C. Stephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is a full-time ttRPG Writer, designer, developer, publisher, and consultant. He's the publisher for Rogue Genius Games, and has served as the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the Editor-in-Chief for Evil Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps. He has a Pateon which supports his online work. You can find it at

Posted on December 27, 2022, in Game Design, System Agnostic and tagged , , . Bookmark the permalink. Leave a comment.

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