Now On Patreon: Wyverns & Warrens Preview — When Are Hit Points Not Hit Points?

This article is not covered under the OGL 1.0a.)

Wyverns & Warrens (or “WyvWar”) is my current ongoing attempt to design a short, easy, fantasy ttRPG that still had a depth of options. I’m doing previews of concepts for my Patrons, which are open to their feedback, and today I posted another rules preview discussing how Hit Points will work in WyvWar.

(Art by Nyothep)

Hit Points. Sort Of.

WyvWar has a mechanism currently called “Hit Points,” but I am very likely to change that name, because they don’t act like Hit Points in any other system I’m aware of that uses that term. In other words, they are not primarily a measure of how much damage you can take — if someone deals 7 points of damage, those don’t come off a character’s “Hit Points.” Instead, Hit Points are primarily points a character expends to hit, and avoid being hit. So, as much as I love having my game mechanic about being hit or hitting others (separate from damage) being called ‘Hit Points,’ it’s bad game design to take a term you KNOW most players of your game are familiar with and have it work totally differently than they’re used to.

But in a draft, I can call them what I like to entertain myself, and it’s an easy fix when I move to a playtest manuscript. But that’s the name I’m using for the rules preview discussing HIt Points in Wyverns & Warrens, over on my Patreon.

Right now that rules preview (and all Tuesday blog posts) are Patreon-exclusive, because I need to grow my Patreon to keep spending time writing blog posts and other public content. However, once my Patreon funding level hits $1,500/month, I’ll both go back to posting Tuesday posts for free here on my blog as well as on my Patreon, and I’ll create and maintain Starfinder and 5e article Index Pages for my Patrons, with links to all my 5e and Starfinder blog and Patreon content (as the carrot to encourage Patrons to see if their friends want to join).

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About Owen K.C. Stephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is a full-time ttRPG Writer, designer, developer, publisher, and consultant. He's the publisher for Rogue Genius Games, and has served as the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the Editor-in-Chief for Evil Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps. He has a Pateon which supports his online work. You can find it at https://www.patreon.com/OwenKCStephens

Posted on February 7, 2023, in Appendix O, Game Design and tagged , , , . Bookmark the permalink. Leave a comment.

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