Now On Patreon: Wyverns & Warrens Preview — Paths & Edges

Wyverns & Warrens (or “WyvWar”) is my current ongoing attempt to design a short, easy, fantasy ttRPG that still had a depth of options. I’m doing previews of concepts for my Patrons, and open to your feedback.

On today’s Patreon-exclusive WyvWar preview, I discuss Paths and Edges, the primary customization/role definition tools for characters in the game. I’ve mentioned the concepts of Paths & Edges in WyvWar articles before, and people who follow some of my previous projects (such as the “Talented” line of Genius Guides) are going to have some inkling on how these things work, but I want to go into specifics on how I see these things working, and how the game distinguishes between (for example) a Dwarf Stone-Touched Summoner and a Noble Summoner Envoy

(Art © Brett Neufeld)

Right now that rules preview (and all Thursday blog posts) are Patreon-exclusive, because I need to grow my Patreon to keep spending time writing blog posts and other public content. However, once my Patreon funding level hits $1,000/month, I’ll go back to posting my Thursday posts free for all to see here, AND I’ll create and maintain an index page of all my PF2 articles for Patrons, so they can easily access all my online PF2 content!

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About Owen K.C. Stephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is a full-time ttRPG Writer, designer, developer, publisher, and consultant. He's the publisher for Rogue Genius Games, and has served as the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the Editor-in-Chief for Evil Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps. He has a Pateon which supports his online work. You can find it at https://www.patreon.com/OwenKCStephens

Posted on February 9, 2023, in Appendix O, Game Design and tagged , , , . Bookmark the permalink. Leave a comment.

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